lvgl: take opacity into account
The callback used for the 32-bit color depth has a slight problem, it doesn't take opacity into account. Correctly mix the colors by using lv_color_mix(). Suggested-by:Gabor Kiss-Vamosi <kisvegabor@gmail.com> Signed-off-by:
Bartosz Golaszewski <bartosz.golaszewski@huawei.com>
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