lvgl: add `frame_incomplete` information to `display_write`
In frames with multiple writes (officially supported through
`CONFIG_LV_Z_VDB_SIZE`) the display needs to be signalled that the
current frame is over and the content should be displayed.
This allows displays to present the UI without tearing artifacts.
Signed-off-by:
Martin Stumpf <finomnis@gmail.com>
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