Clip Noise

use_synth :cnoise

amp:

1

amp_slide:

0

pan:

0

pan_slide:

0

attack:

0

decay:

0

sustain:

0

release:

1

attack_level:

1

sustain_level:

1

env_curve:

2

cutoff:

110

cutoff_slide:

0

res:

1

res_slide:

0

Generates noise whose values are either -1 or 1. This produces the maximum energy for the least peak to peak amplitude. Useful for generating percussive sounds such as snares and hand claps. Also useful for simulating wind or sea effects.

 amp:

The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
must be zero or greater
May be changed whilst playing

 amp_slide:

Amount of time (in seconds) for the amplitude (amp) to change. A long slide value means that the amp takes a long time to slide from the previous amplitude to the new amplitude. A slide of 0 means that the amplitude instantly changes to the new amplitude.
Default: 0
must be zero or greater
May be changed whilst playing

 pan:

Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
must be a value between -1 and 1 inclusively
May be changed whilst playing

 pan_slide:

Amount of time (in seconds) for the pan to change. A long slide value means that the pan takes a long time to slide from the previous pan position to the new pan position. A slide of 0 means that the pan instantly changes to the new pan position.
Default: 0
must be zero or greater
May be changed whilst playing

 attack:

Amount of time (in seconds) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + sustain + release.
Default: 0
must be zero or greater
Can not be changed once set

 decay:

Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
must be zero or greater
Can not be changed once set

 sustain:

Amount of time (in seconds) for sound to remain at full amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + sustain + release.
Default: 0
must be zero or greater
Can not be changed once set

 release:

Amount of time (in seconds) for sound to move from full amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + sustain + release.
Default: 1
must be zero or greater
Can not be changed once set

 attack_level:

Amplitude level reached after attack phase and immediately before decay phase
Default: 1
must be zero or greater
Can not be changed once set

 sustain_level:

Amplitude level reached after decay phase and immediately before release phase.
Default: 1
must be zero or greater
Can not be changed once set

 env_curve:

Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
must be one of the following values: [1, 2, 3, 4, 6, 7]
Can not be changed once set

 cutoff:

MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.
Default: 110
must be zero or greater,must be a value less than 131
May be changed whilst playing

 cutoff_slide:

Amount of time (in seconds) for the cutoff value to change. A long cutoff_slide value means that the cutoff takes a long time to slide from the previous value to the new value. A cutoff_slide of 0 means that the cutoff instantly changes to the new value.
Default: 0
must be zero or greater
May be changed whilst playing

 res:

Filter resonance. Smaller values produce more resonance.
Default: 1
must be greater than zero
May be changed whilst playing

 res_slide:

Amount of time (in seconds) for the res value to change. A long res_slide value means that the res takes a long time to slide from the previous value to the new value. A res_slide of 0 means that the res instantly changes to the new value.
Default: 0
must be zero or greater
May be changed whilst playing