Supersaw

use_synth :supersaw

note:

52

note_slide:

0

amp:

1

amp_slide:

0

pan:

0

pan_slide:

0

attack:

0

decay:

0

sustain:

0

release:

1

attack_level:

1

sustain_level:

1

env_curve:

2

cutoff:

130

cutoff_slide:

0

res:

0.3

res_slide:

0

Thick swirly saw waves sparkling and moving about to create a rich trancy sound.

 note:

Note to play. Either a MIDI number or a symbol representing a note. For example: 30, 52, :C, :C2, :Eb4, or :Ds3
Default: 52
must be zero or greater
May be changed whilst playing

 note_slide:

Amount of time (in seconds) for the note to change. A long slide value means that the note takes a long time to slide from the previous note to the new note. A slide of 0 means that the note instantly changes to the new note.
Default: 0
must be zero or greater
May be changed whilst playing

 amp:

The amplitude of the sound. Typically a value between 0 and 1. Higher amplitudes may be used, but won't make the sound louder, it will just reduce the quality of all the sounds currently being played (due to compression.)
Default: 1
must be zero or greater
May be changed whilst playing

 amp_slide:

Amount of time (in seconds) for the amplitude (amp) to change. A long slide value means that the amp takes a long time to slide from the previous amplitude to the new amplitude. A slide of 0 means that the amplitude instantly changes to the new amplitude.
Default: 0
must be zero or greater
May be changed whilst playing

 pan:

Position of sound in stereo. With headphones on, this means how much of the sound is in the left ear, and how much is in the right ear. With a value of -1, the soundis completely in the left ear, a value of 0 puts the sound equally in both ears and a value of 1 puts the sound in the right ear. Values in between -1 and 1 move the sound accordingly.
Default: 0
must be a value between -1 and 1 inclusively
May be changed whilst playing

 pan_slide:

Amount of time (in seconds) for the pan to change. A long slide value means that the pan takes a long time to slide from the previous pan position to the new pan position. A slide of 0 means that the pan instantly changes to the new pan position.
Default: 0
must be zero or greater
May be changed whilst playing

 attack:

Amount of time (in seconds) for sound to reach full amplitude (attack_level). A short attack (i.e. 0.01) makes the initial part of the sound very percussive like a sharp tap. A longer attack (i.e 1) fades the sound in gently. Full length of sound is attack + sustain + release.
Default: 0
must be zero or greater
Can not be changed once set

 decay:

Amount of time (in seconds) for the sound to move from full amplitude (attack_level) to the sustain amplitude (sustain_level).
Default: 0
must be zero or greater
Can not be changed once set

 sustain:

Amount of time (in seconds) for sound to remain at full amplitude. Longer sustain values result in longer sounds. Full length of sound is attack + sustain + release.
Default: 0
must be zero or greater
Can not be changed once set

 release:

Amount of time (in seconds) for sound to move from full amplitude to silent. A short release (i.e. 0.01) makes the final part of the sound very percussive (potentially resulting in a click). A longer release (i.e 1) fades the sound out gently. Full length of sound is attack + sustain + release.
Default: 1
must be zero or greater
Can not be changed once set

 attack_level:

Amplitude level reached after attack phase and immediately before decay phase
Default: 1
must be zero or greater
Can not be changed once set

 sustain_level:

Amplitude level reached after decay phase and immediately before release phase.
Default: 1
must be zero or greater
Can not be changed once set

 env_curve:

Select the shape of the curve between levels in the envelope. 1=linear, 2=exponential, 3=sine, 4=welch, 6=squared, 7=cubed
Default: 2
must be one of the following values: [1, 2, 3, 4, 6, 7]
Can not be changed once set

 cutoff:

MIDI note representing the highest frequencies allowed to be present in the sound. A low value like 30 makes the sound round and dull, a high value like 100 makes the sound buzzy and crispy.
Default: 130
must be zero or greater,must be a value less than 131
May be changed whilst playing

 cutoff_slide:

Amount of time (in seconds) for the cutoff value to change. A long cutoff_slide value means that the cutoff takes a long time to slide from the previous value to the new value. A cutoff_slide of 0 means that the cutoff instantly changes to the new value.
Default: 0
must be zero or greater
May be changed whilst playing

 res:

Filter resonance. Smaller values produce more resonance.
Default: 0.3
must be greater than zero
May be changed whilst playing

 res_slide:

Amount of time (in seconds) for the res value to change. A long res_slide value means that the res takes a long time to slide from the previous value to the new value. A res_slide of 0 means that the res instantly changes to the new value.
Default: 0
must be zero or greater
May be changed whilst playing