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Coin3D is Free Software, published under the BSD 3-clause license. |
https://coin3d.github.io https://www.kongsberg.com/en/kogt/ |
The SoGLLazyElement class is meant to optimize GL rendering. More...
#include <Inventor/elements/SoGLLazyElement.h>
Classes | |
struct | GLState |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass () |
static void | sendAllMaterial (SoState *state) |
FIXME: write doc. | |
static void | sendNoMaterial (SoState *state) |
FIXME: write doc. | |
static void | sendOnlyDiffuseColor (SoState *state) |
FIXME: write doc. | |
static void | sendLightModel (SoState *state, const int32_t model) |
static void | sendPackedDiffuse (SoState *state, const uint32_t diffuse) |
static void | sendFlatshading (SoState *state, const SbBool onoff) |
static void | sendVertexOrdering (SoState *state, const VertexOrdering ordering) |
static void | sendTwosideLighting (SoState *state, const SbBool onoff) |
static void | sendBackfaceCulling (SoState *state, const SbBool onoff) |
static SbBool | isColorIndex (SoState *state) |
FIXME: write doc. | |
static SoGLLazyElement * | getInstance (const SoState *state) |
FIXME: write doc. | |
static void | beginCaching (SoState *state, SoGLLazyElement::GLState *prestate, SoGLLazyElement::GLState *poststate) |
static void | endCaching (SoState *state) |
static SbBool | preCacheCall (const SoState *state, const SoGLLazyElement::GLState *prestate) |
static void | postCacheCall (const SoState *state, const SoGLLazyElement::GLState *poststate) |
static void | mergeCacheInfo (SoState *state, SoGLLazyElement::GLState *childprestate, SoGLLazyElement::GLState *childpoststate) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass () |
static void | setToDefault (SoState *state) |
static void | setDiffuse (SoState *state, SoNode *node, int32_t numcolors, const SbColor *colors, SoColorPacker *packer) |
static void | setTransparency (SoState *state, SoNode *node, int32_t numvalues, const float *transparency, SoColorPacker *packer) |
static void | setPacked (SoState *state, SoNode *node, int32_t numcolors, const uint32_t *colors, const SbBool packedtransparency=FALSE) |
static void | setColorIndices (SoState *state, SoNode *node, int32_t numindices, const int32_t *indices) |
static void | setAmbient (SoState *state, const SbColor *color) |
static void | setEmissive (SoState *state, const SbColor *color) |
static void | setSpecular (SoState *state, const SbColor *color) |
static void | setShininess (SoState *state, float value) |
static void | setColorMaterial (SoState *state, SbBool value) |
static void | enableBlending (SoState *state, int sfactor, int dfactor) |
static void | enableSeparateBlending (SoState *state, int sfactor, int dfactor, int alpha_sfactor, int alpha_dfactor) |
static void | disableBlending (SoState *state) |
static void | setLightModel (SoState *state, const int32_t model) |
static void | setVertexOrdering (SoState *state, VertexOrdering ordering) |
static void | setBackfaceCulling (SoState *state, SbBool onoff) |
static void | setTwosideLighting (SoState *state, SbBool onoff) |
static void | setShadeModel (SoState *state, SbBool flatshading) |
static void | setAlphaTest (SoState *state, int func, float value) |
static const SbColor & | getDiffuse (SoState *state, int index) |
static float | getTransparency (SoState *, int index) |
static const uint32_t * | getPackedColors (SoState *) |
static const int32_t * | getColorIndices (SoState *) |
static int32_t | getColorIndex (SoState *, int num) |
static const SbColor & | getAmbient (SoState *) |
static const SbColor & | getEmissive (SoState *) |
static const SbColor & | getSpecular (SoState *) |
static float | getShininess (SoState *) |
static SbBool | getColorMaterial (SoState *) |
static SbBool | getBlending (SoState *, int &sfactor, int &dfactor) |
static SbBool | getAlphaBlending (SoState *, int &sfactor, int &dfactor) |
static int32_t | getLightModel (SoState *) |
static int | getAlphaTest (SoState *state, float &value) |
static SbBool | getTwoSidedLighting (SoState *state) |
static SoLazyElement * | getInstance (SoState *state) |
static float | getDefaultAmbientIntensity (void) |
static SbColor | getDefaultDiffuse (void) |
static SbColor | getDefaultAmbient (void) |
static SbColor | getDefaultSpecular (void) |
static SbColor | getDefaultEmissive (void) |
static float | getDefaultShininess (void) |
static uint32_t | getDefaultPacked (void) |
static float | getDefaultTransparency (void) |
static int32_t | getDefaultLightModel (void) |
static int32_t | getDefaultColorIndex (void) |
static void | setMaterials (SoState *state, SoNode *node, uint32_t bitmask, SoColorPacker *cPacker, const SbColor *diffuse, const int numdiffuse, const float *transp, const int numtransp, const SbColor &ambient, const SbColor &emissive, const SbColor &specular, const float shininess, const SbBool istransparent) |
static SoLazyElement * | getWInstance (SoState *state) |
static void | setTransparencyType (SoState *state, int32_t type) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
~SoGLLazyElement () | |
virtual void | lazyDidSet (uint32_t mask) |
virtual void | lazyDidntSet (uint32_t mask) |
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~SoLazyElement () | |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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enum | cases { LIGHT_MODEL_CASE = 0 , COLOR_MATERIAL_CASE , DIFFUSE_CASE , AMBIENT_CASE , EMISSIVE_CASE , SPECULAR_CASE , SHININESS_CASE , BLENDING_CASE , TRANSPARENCY_CASE , VERTEXORDERING_CASE , TWOSIDE_CASE , CULLING_CASE , SHADE_MODEL_CASE , ALPHATEST_CASE , GLIMAGE_CASE , LAZYCASES_LAST } |
enum | masks { LIGHT_MODEL_MASK = 1 << LIGHT_MODEL_CASE , COLOR_MATERIAL_MASK = 1 << COLOR_MATERIAL_CASE , DIFFUSE_MASK = 1 << DIFFUSE_CASE , AMBIENT_MASK = 1 << AMBIENT_CASE , EMISSIVE_MASK = 1<<EMISSIVE_CASE , SPECULAR_MASK = 1 << SPECULAR_CASE , SHININESS_MASK = 1 << SHININESS_CASE , TRANSPARENCY_MASK = 1 << TRANSPARENCY_CASE , BLENDING_MASK = 1 << BLENDING_CASE , VERTEXORDERING_MASK = 1 << VERTEXORDERING_CASE , TWOSIDE_MASK = 1 << TWOSIDE_CASE , CULLING_MASK = 1 << CULLING_CASE , SHADE_MODEL_MASK = 1 << SHADE_MODEL_CASE , ALPHATEST_MASK = 1 << ALPHATEST_CASE , GLIMAGE_MASK = 1 << GLIMAGE_CASE , ALL_MASK = (1 << LAZYCASES_LAST)-1 } |
enum | internalMasks { OTHER_COLOR_MASK = AMBIENT_MASK|EMISSIVE_MASK|SPECULAR_MASK|SHININESS_MASK , ALL_COLOR_MASK = OTHER_COLOR_MASK|DIFFUSE_MASK , NO_COLOR_MASK = ALL_MASK & (~ALL_COLOR_MASK) , ALL_BUT_DIFFUSE_MASK = ALL_MASK &(~ DIFFUSE_MASK) , DIFFUSE_ONLY_MASK = ALL_MASK &(~ OTHER_COLOR_MASK) } |
enum | LightModel { BASE_COLOR , PHONG } |
enum | VertexOrdering { CW , CCW } |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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struct SoLazyElement::CoinState | coinstate |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLLazyElement class is meant to optimize GL rendering.
This is just a wrap-around implementation for compatibility. It should (hopefully) work in the same way as the Inventor class though.
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protected |
Destructor.
This static method returns the SoType object associated with objects of this class.
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This static method returns the state stack index for the class.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
Initialize relevant common data for all instances, like the type system.
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects.
Reimplemented from SoLazyElement.
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth.
Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack().
Reimplemented from SoLazyElement.
This method is called when the state is popped, and the depth of the element is bigger than the current state depth. pop() is called on the new top of stack, and a pointer to the previous top of stack is passed in prevTopElement.
Override this method if you need to copy some state information from the previous top of stack.
Reimplemented from SoElement.
Reset element GL state (set state to invalid). Use this method to notify this element when you use your own GL code that changes the OpenGL state.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
Reimplemented from SoLazyElement.
Reimplemented from SoLazyElement.
Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
Reimplemented from SoLazyElement.
Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.
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Merge cache info from a child cache (when doing nested caching) into the current cache.
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Reimplemented from SoLazyElement.
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Reimplemented from SoLazyElement.