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Coin3D is Free Software, published under the BSD 3-clause license. |
https://coin3d.github.io https://www.kongsberg.com/en/kogt/ |
The SoVRMLLight class is a superclass for VRML light nodes. More...
#include <Inventor/VRMLnodes/SoVRMLLight.h>
Public Attributes | |
SoSFBool | on |
SoSFFloat | intensity |
SoSFColor | color |
SoSFFloat | ambientIntensity |
Protected Member Functions | |
virtual const SoFieldData * | getFieldData (void) const |
SoVRMLLight (void) | |
virtual | ~SoVRMLLight () |
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SoNode (void) | |
virtual | ~SoNode () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
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SoFieldContainer (void) | |
virtual | ~SoFieldContainer () |
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SoBase (void) | |
virtual | ~SoBase () |
virtual void | destroy (void) |
SbBool | hasMultipleWriteRefs (void) const |
SbBool | writeHeader (SoOutput *out, SbBool isgroup, SbBool isengine) const |
void | writeFooter (SoOutput *out) const |
virtual const char * | getFileFormatName (void) const |
virtual SoNotRec | createNotRec (void) |
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
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static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Additional Inherited Members | |
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enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
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enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
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SbUniqueId | uniqueId |
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SbBool | isBuiltIn |
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static SbUniqueId | nextUniqueId = 1 |
static int | nextActionMethodIndex = 0 |
The SoVRMLLight class is a superclass for VRML light nodes.
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protected |
Constructor.
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protectedvirtual |
Destructor.
This static method returns the SoType object associated with objects of this class.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for runtime type checking and "downward" casting.
Implements SoBase.
Reimplemented in SoVRMLDirectionalLight, SoVRMLPointLight, and SoVRMLSpotLight.
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staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
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Reimplemented from SoFieldContainer.
Reimplemented in SoVRMLDirectionalLight, SoVRMLPointLight, and SoVRMLSpotLight.
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virtual |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or want to throw geometry primitives at OpenGL override this method.
Reimplemented from SoNode.
Reimplemented in SoVRMLDirectionalLight, SoVRMLPointLight, and SoVRMLSpotLight.
SoSFBool SoVRMLLight::on |
Enable/disable light. Default value is TRUE.
SoSFFloat SoVRMLLight::intensity |
The light intensity. A value from 0 to 1. Default value is 1.
SoSFColor SoVRMLLight::color |
The light color. Default value is (1, 1, 1).
SoSFFloat SoVRMLLight::ambientIntensity |
The light ambient intensity. A value from 0 to 1. Default value is 0.