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Coin3D is Free Software, published under the BSD 3-clause license. |
https://coin3d.github.io https://www.kongsberg.com/en/kogt/ |
The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes. More...
#include <Inventor/nodekits/SoSceneKit.h>
Static Protected Member Functions | |
static const SoFieldData ** | getFieldDataPtr (void) |
static const SoNodekitCatalog ** | getClassNodekitCatalogPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static const SoNodekitCatalog ** | getClassNodekitCatalogPtr (void) |
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static const SoFieldData ** | getFieldDataPtr (void) |
static void | setNextActionMethodIndex (int index) |
static int | getNextActionMethodIndex (void) |
static void | incNextActionMethodIndex (void) |
static void | setCompatibilityTypes (const SoType &nodetype, const uint32_t bitmask) |
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static uint32_t | getCurrentWriteCounter (void) |
static void | staticDataLock (void) |
static void | staticDataUnlock (void) |
Protected Attributes | |
SoSFNode | cameraList |
SoSFNode | childList |
SoSFNode | lightList |
SoSFNode | topSeparator |
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SoSFNode | callbackList |
SoChildList * | children |
SbBool | connectionsSetUp |
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SbUniqueId | uniqueId |
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SbBool | isBuiltIn |
Additional Inherited Members | |
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enum | NodeType { INVENTOR = 0x0000 , VRML1 = 0x0001 , VRML2 = 0x0002 , INVENTOR_1 = 0x0004 , INVENTOR_2_0 = 0x0008 , INVENTOR_2_1 = 0x0010 , INVENTOR_2_5 = 0x0020 , INVENTOR_2_6 = 0x0040 , COIN_1_0 = 0x0080 , COIN_2_0 = 0x0100 , EXTENSION = 0x0200 , COIN_2_2 = 0x0400 , COIN_2_3 = 0x0800 , COIN_2_4 = 0x1000 , INVENTOR_5_0 = 0x2000 , COIN_2_5 = 0x4000 , COIN_3_0 = 0x8000 , INVENTOR_6_0 = 0x10000 , COIN_4_0 = 0x20000 } |
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enum | BaseFlags { IS_ENGINE = 0x01 , IS_GROUP = 0x02 } |
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static SbUniqueId | nextUniqueId = 1 |
static int | nextActionMethodIndex = 0 |
The SoSceneKit class collects node kits needed to set up a scene: camera, light and shapes.
Nodekit structure (new entries versus parent class marked with arrow prefix):
CLASS SoSceneKit -->"this" "callbackList" --> "topSeparator" --> "cameraList" --> "lightList" --> "childList"
(See SoBaseKit::printDiagram() for information about the output formatting.)
Detailed information on catalog parts:
CLASS SoSceneKit PVT "this", SoSceneKit --- "callbackList", SoNodeKitListPart [ SoCallback, SoEventCallback ] PVT "topSeparator", SoSeparator --- "cameraList", SoNodeKitListPart [ SoCameraKit ] "lightList", SoNodeKitListPart [ SoLightKit ] "childList", SoNodeKitListPart [ SoShapeKit, SoSeparatorKit ]
(See SoBaseKit::printTable() for information about the output formatting.)
SoSceneKit::SoSceneKit | ( | void | ) |
Constructor.
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protectedvirtual |
Destructor.
This static method returns the SoType object associated with objects of this class.
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staticprotected |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns the SoFieldData class which holds information about fields in this node.
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protectedvirtual |
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL
.
Reimplemented from SoBaseKit.
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static |
Returns the nodekit catalog which defines the layout of this class' kit.
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virtual |
Returns the nodekit catalog which defines the layout of this class' kit.
Reimplemented from SoBaseKit.
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staticprotected |
Returns the pointer to the pointer of the nodekit catalog for this class.
int SoSceneKit::getCameraNumber | ( | void | ) |
Returns the index of the current active camera in cameraList.
void SoSceneKit::setCameraNumber | ( | int | camnum | ) |
Sets the current active camera in cameraList.
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virtual |
Returns TRUE
if the node could have any effect on the state during traversal.
If it returns FALSE
, no data in the traversal state will change from the pre-traversal state to the post-traversal state. The SoSeparator node will for instance return FALSE
, as it pushes and pops the state before and after traversal of its children. All SoShape nodes will also return FALSE
, as just pushing out geometry data to the rendering engine won't affect the actual rendering state.
The default method returns TRUE
, on a "better safe than sorry" philosophy.
Reimplemented from SoNode.