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https://coin3d.github.io https://www.kongsberg.com/en/kogt/ |
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units. More...
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Classes | |
class | GLUnitData |
Public Member Functions | |
virtual void | init (SoState *state) |
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virtual void | push (SoState *state) |
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virtual void | pop (SoState *state, const SoElement *prevTopElement) |
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virtual CoordType | getType (const int unit=0) const |
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void | send (const int unit, const int index) const |
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void | send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const |
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void | initRender (const SbBool *enabled, const int maxenabled) const |
void | send (const int index) const |
void | send (const int index, const SbVec3f &c, const SbVec3f &n) const |
void | initMulti (SoState *state) const |
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const SbVec4f & | get (const int unit, const SbVec3f &point, const SbVec3f &normal) const |
int32_t | getNum (const int unit=0) const |
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SbBool | is2D (const int unit=0) const |
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int32_t | getDimension (const int unit=0) const |
const SbVec2f & | get2 (const int unit, const int index) const |
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const SbVec3f & | get3 (const int unit, const int index) const |
const SbVec4f & | get4 (const int unit, const int index) const |
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const SbVec2f * | getArrayPtr2 (const int unit=0) const |
const SbVec3f * | getArrayPtr3 (const int unit=0) const |
const SbVec4f * | getArrayPtr4 (const int unit=0) const |
virtual SbBool | matches (const SoElement *elem) const |
SoElement * | copyMatchInfo (void) const |
const SbVec4f & | get (const SbVec3f &point, const SbVec3f &normal) const |
const SbVec2f & | get2 (const int index) const |
const SbVec3f & | get3 (const int index) const |
const SbVec4f & | get4 (const int index) const |
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const SoType | getTypeId (void) const |
int | getStackIndex (void) const |
void | setDepth (const int depth) |
int | getDepth (void) const |
virtual void | print (FILE *file=stdout) const |
virtual | ~SoElement () |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static const SoGLMultiTextureCoordinateElement * | getInstance (SoState *const state) |
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static void | setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL) |
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static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | setDefault (SoState *const state, SoNode *const node, const int unit=0) |
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static void | setFunction (SoState *const state, SoNode *const node, const int unit, SoTextureCoordinateFunctionCB *const func, void *const userdata) |
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static void | set2 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec2f *const coords) |
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static void | set3 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec3f *const coords) |
static void | set4 (SoState *const state, SoNode *const node, const int unit, const int32_t numCoords, const SbVec4f *const coords) |
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static CoordType | getType (SoState *const state, const int unit=0) |
static const SoMultiTextureCoordinateElement * | getInstance (SoState *const state) |
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static void | setFunction (SoState *const state, SoNode *const node, SoTextureCoordinateFunctionCB *const func, void *const userdata) |
static void | set2 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec2f *const coords) |
static void | set3 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec3f *const coords) |
static void | set4 (SoState *const state, SoNode *const node, const int32_t numCoords, const SbVec4f *const coords) |
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static void | initClass (void) |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void | initElements (void) |
static int | getNumStackIndices (void) |
static SoType | getIdFromStackIndex (const int stackIndex) |
Protected Member Functions | |
SoGLMultiTextureCoordinateElement (void) | |
virtual | ~SoGLMultiTextureCoordinateElement () |
virtual void | setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL) |
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SoMultiTextureCoordinateElement (void) | |
virtual | ~SoMultiTextureCoordinateElement () |
int | getMaxUnits () const |
UnitData & | getUnitData (const int unit) |
const UnitData & | getUnitData (const int unit) const |
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SoElement (void) | |
void | capture (SoState *const state) const |
virtual void | captureThis (SoState *state) const |
void | setTypeId (const SoType typeId) |
void | setStackIndex (const int index) |
SoElement * | getNextInStack (void) const |
SoElement * | getNextFree (void) const |
Additional Inherited Members | |
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enum | CoordType { NONE = 0 , TEXGEN = 0 , EXPLICIT = 1 , FUNCTION = 2 , DEFAULT = 3 } |
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static SoElement * | getElement (SoState *const state, const int stackIndex) |
static const SoElement * | getConstElement (SoState *const state, const int stackIndex) |
static int | createStackIndex (const SoType id) |
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SbVec2f | convert2 |
SbVec3f | convert3 |
SbVec4f | convert4 |
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SoType | typeId |
int | stackIndex |
int | depth |
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static int | classStackIndex |
static SoTypeList * | stackToType |
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
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protected |
Constructor.
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protectedvirtual |
Destructor.
This static method returns the SoType object associated with objects of this class.
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static |
This static method returns the state stack index for the class.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Creates a new instance of the class type corresponding to the SoType object.
Initialize relevant common data for all instances, like the type system.
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Reimplemented from SoMultiTextureCoordinateElement.
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Reimplemented from SoMultiTextureCoordinateElement.
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virtual |
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Reimplemented from SoElement.
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virtual |
FIXME: write doc.
Reimplemented from SoMultiTextureCoordinateElement.
void SoGLMultiTextureCoordinateElement::initRender | ( | const SbBool * | enabled, |
const int | maxenabled | ||
) | const |
Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.
Called from SoTextureCoordinateBundle to initialize multi texturing.