Commit ffed7bd2 authored by Chris Wilson's avatar Chris Wilson
Browse files

drm/i915: Replace open-coded wait-for loop



Now that we can pass arbitrary commands into the base __wait_for()
macro, we can reimplement the open-coded wait-for inside
i915_gem_idle_work_handler() using the new macro. This means that instead
of using ktime, we now use jiffies, and benefit from the exponential sleep
backoff that allows a fast response if the HW settles quickly.

Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Reviewed-by: default avatarMika Kuoppala <mika.kuoppala@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180301103338.5380-1-chris@chris-wilson.co.uk
parent 41d3fdcd
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+9 −12
Original line number Diff line number Diff line
@@ -3417,25 +3417,22 @@ i915_gem_idle_work_handler(struct work_struct *work)
		container_of(work, typeof(*dev_priv), gt.idle_work.work);
	unsigned int epoch = I915_EPOCH_INVALID;
	bool rearm_hangcheck;
	ktime_t end;

	if (!READ_ONCE(dev_priv->gt.awake))
		return;

	/*
	 * Wait for last execlists context complete, but bail out in case a
	 * new request is submitted.
	 */
	end = ktime_add_ms(ktime_get(), I915_IDLE_ENGINES_TIMEOUT);
	do {
		if (new_requests_since_last_retire(dev_priv))
			return;

		if (intel_engines_are_idle(dev_priv))
			break;

		usleep_range(100, 500);
	} while (ktime_before(ktime_get(), end));
	 * new request is submitted. As we don't trust the hardware, we
	 * continue on if the wait times out. This is necessary to allow
	 * the machine to suspend even if the hardware dies, and we will
	 * try to recover in resume (after depriving the hardware of power,
	 * it may be in a better mmod).
	 */
	__wait_for(if (new_requests_since_last_retire(dev_priv)) return,
		   intel_engines_are_idle(dev_priv),
		   I915_IDLE_ENGINES_TIMEOUT * 1000,
		   10, 500);

	rearm_hangcheck =
		cancel_delayed_work_sync(&dev_priv->gpu_error.hangcheck_work);