Commit fc99ec6f authored by Dmitry Torokhov's avatar Dmitry Torokhov
Browse files

Input: gameport - switch to using pr_xxx() and dev_xxx()



pr_xxx() and dev_xxx() helpers ensure that all messages emitted by the
module have consistent prefixes, so let's use them. Also fix some
formatting issues.

Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
parent d621af47
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+28 −34
Original line number Diff line number Diff line
@@ -11,6 +11,8 @@
 * the Free Software Foundation.
 */

#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt

#include <linux/stddef.h>
#include <linux/module.h>
#include <linux/ioport.h>
@@ -190,9 +192,8 @@ static int gameport_bind_driver(struct gameport *gameport, struct gameport_drive

	error = device_bind_driver(&gameport->dev);
	if (error) {
		printk(KERN_WARNING
			"gameport: device_bind_driver() failed "
			"for %s (%s) and %s, error: %d\n",
		dev_warn(&gameport->dev,
			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
			gameport->phys, gameport->name,
			drv->description, error);
		drv->disconnect(gameport);
@@ -209,8 +210,8 @@ static void gameport_find_driver(struct gameport *gameport)

	error = device_attach(&gameport->dev);
	if (error < 0)
		printk(KERN_WARNING
			"gameport: device_attach() failed for %s (%s), error: %d\n",
		dev_warn(&gameport->dev,
			 "device_attach() failed for %s (%s), error: %d\n",
			 gameport->phys, gameport->name, error);
}

@@ -262,16 +263,13 @@ static int gameport_queue_event(void *object, struct module *owner,

	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
	if (!event) {
		printk(KERN_ERR
			"gameport: Not enough memory to queue event %d\n",
			event_type);
		pr_err("Not enough memory to queue event %d\n", event_type);
		retval = -ENOMEM;
		goto out;
	}

	if (!try_module_get(owner)) {
		printk(KERN_WARNING
			"gameport: Can't get module reference, dropping event %d\n",
		pr_warning("Can't get module reference, dropping event %d\n",
			   event_type);
		kfree(event);
		retval = -EINVAL;
@@ -335,7 +333,6 @@ static struct gameport_event *gameport_get_event(void)
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);

	return event;
}

@@ -354,6 +351,7 @@ static void gameport_handle_event(void)
	if ((event = gameport_get_event())) {

		switch (event->type) {

		case GAMEPORT_REGISTER_PORT:
			gameport_add_port(event->object);
			break;
@@ -361,9 +359,6 @@ static void gameport_handle_event(void)
		case GAMEPORT_ATTACH_DRIVER:
			gameport_attach_driver(event->object);
			break;

			default:
				break;
		}

		gameport_remove_duplicate_events(event);
@@ -433,7 +428,6 @@ static int gameport_thread(void *nothing)
			kthread_should_stop() || !list_empty(&gameport_event_list));
	} while (!kthread_should_stop());

	printk(KERN_DEBUG "gameport: kgameportd exiting\n");
	return 0;
}

@@ -445,6 +439,7 @@ static int gameport_thread(void *nothing)
static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
{
	struct gameport *gameport = to_gameport_port(dev);

	return sprintf(buf, "%s\n", gameport->name);
}

@@ -513,7 +508,8 @@ static void gameport_init_port(struct gameport *gameport)

	mutex_init(&gameport->drv_mutex);
	device_initialize(&gameport->dev);
	dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
	dev_set_name(&gameport->dev, "gameport%lu",
			(unsigned long)atomic_inc_return(&gameport_no) - 1);
	gameport->dev.bus = &gameport_bus;
	gameport->dev.release = gameport_release_port;
	if (gameport->parent)
@@ -542,16 +538,16 @@ static void gameport_add_port(struct gameport *gameport)
	list_add_tail(&gameport->node, &gameport_list);

	if (gameport->io)
		printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
			 gameport->name, gameport->phys, gameport->io, gameport->speed);
	else
		printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
			gameport->name, gameport->phys, gameport->speed);

	error = device_add(&gameport->dev);
	if (error)
		printk(KERN_ERR
			"gameport: device_add() failed for %s (%s), error: %d\n",
		dev_err(&gameport->dev,
			"device_add() failed for %s (%s), error: %d\n",
			gameport->phys, gameport->name, error);
}

@@ -693,8 +689,7 @@ static void gameport_attach_driver(struct gameport_driver *drv)

	error = driver_attach(&drv->driver);
	if (error)
		printk(KERN_ERR
			"gameport: driver_attach() failed for %s, error: %d\n",
		pr_err("driver_attach() failed for %s, error: %d\n",
			drv->driver.name, error);
}

@@ -715,8 +710,7 @@ int __gameport_register_driver(struct gameport_driver *drv, struct module *owner

	error = driver_register(&drv->driver);
	if (error) {
		printk(KERN_ERR
			"gameport: driver_register() failed for %s, error: %d\n",
		pr_err("driver_register() failed for %s, error: %d\n",
			drv->driver.name, error);
		return error;
	}
@@ -816,7 +810,7 @@ static int __init gameport_init(void)

	error = bus_register(&gameport_bus);
	if (error) {
		printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
		pr_err("failed to register gameport bus, error: %d\n", error);
		return error;
	}

@@ -824,7 +818,7 @@ static int __init gameport_init(void)
	if (IS_ERR(gameport_task)) {
		bus_unregister(&gameport_bus);
		error = PTR_ERR(gameport_task);
		printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
		pr_err("Failed to start kgameportd, error: %d\n", error);
		return error;
	}