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Unbalanced calls to snd_imx_pcm_trigger() may result in endless FIQ activity and thus provoke eternal sound. While on the first glance, the switch statement looks pretty symmetric, the SUSPEND/RESUME pair is not: the suspend case comes along snd_pcm_suspend_all(), which for fsl/imx-pcm-fiq is called only at snd_soc_suspend(), but the resume case originates straight from the SNDRV_PCM_IOCTL_RESUME. This way userland may provoke an unbalanced resume, which might cause the fiq_enable counter to increase and never return to zero again, so eventually imx_pcm_fiq is never disabled. Simply removing the fiq_enable will solve the problem, as long as one never goes play and capture game simultaneously, but beware trying both at once, the early TRIGGER_STOP will cut off the other activity prematurely. So now playing and capturing is scrutinized separately, instead of by counting. Signed-off-by:Oskar Schirmer <oskar@scara.com> Signed-off-by:
Mark Brown <broonie@linaro.org> Cc: stable@vger.kernel.org
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