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Some drivers treat the pitch and size fields as inputs and will use them as minima provided by userspace so that they are only overwritten if the minimal requirements of the driver exceed them. This can cause strange behaviour when applications don't zero out these fields, causing whatever was on the stack to be passed to the IOCTL. In a typical case this would become visible as a failed allocation if the pitch or size were unusually high. But this could also cause more subtle bugs like overallocating dumb framebuffers. To prevent drivers from misusing these values, make the DRM core zero out the pitch and size fields before passing the structure to the driver implementation. While at it, also set the output handle field to zero for good measure, even though it's less likely to be abused. Reviewed-by:Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by:
Thierry Reding <treding@nvidia.com>
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