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We've accumulated a couple of different fixes now to mesh_sta_cleanup() due to the different paths that user_mpm and !user_mpm cases take -- one fix to flush nexthop paths and one to fix the counting. The only caller of mesh_plink_deactivate() is mesh_sta_cleanup(), so we can push the user_mpm checks down into there in order to share more code. In doing so, we can remove an extra call to mesh_path_flush_by_nexthop() and the (unnecessary) call to mesh_accept_plinks_update(). This will also ensure the powersaving state code gets called in the user_mpm case. The only cleanup tasks we need to avoid when MPM is in user-space are sending the peering frames and stopping the plink timer, so wrap those in the appropriate check. Signed-off-by:Bob Copeland <me@bobcopeland.com> Signed-off-by:
Johannes Berg <johannes@sipsolutions.net>
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