Commit e8b0b994 authored by Rob Clark's avatar Rob Clark
Browse files

drm/msm/a6xx: Clear shadow on suspend



Clear the shadow rptr on suspend.  Otherwise, when we resume, we can
have a stale value until CP_WHERE_AM_I executes.  If we suspend near
the ringbuffer wraparound point, this can lead to a chicken/egg
situation where we are waiting for ringbuffer space to write the
CP_WHERE_AM_I (or CP_INIT) packet, because we mistakenly believe that
the ringbuffer is full (due to stale rptr value in the shadow).

Fixes errors like:

  [drm:adreno_wait_ring [msm]] *ERROR* timeout waiting for space in ringbuffer 0

in the resume path.

Fixes: d3a569fc ("drm/msm: a6xx: Use WHERE_AM_I for eligible targets")
Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
parent 06d65ba3
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+10 −1
Original line number Diff line number Diff line
@@ -1043,12 +1043,21 @@ static int a6xx_pm_suspend(struct msm_gpu *gpu)
{
	struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
	struct a6xx_gpu *a6xx_gpu = to_a6xx_gpu(adreno_gpu);
	int i, ret;

	trace_msm_gpu_suspend(0);

	devfreq_suspend_device(gpu->devfreq.devfreq);

	return a6xx_gmu_stop(a6xx_gpu);
	ret = a6xx_gmu_stop(a6xx_gpu);
	if (ret)
		return ret;

	if (adreno_gpu->base.hw_apriv || a6xx_gpu->has_whereami)
		for (i = 0; i < gpu->nr_rings; i++)
			a6xx_gpu->shadow[i] = 0;

	return 0;
}

static int a6xx_get_timestamp(struct msm_gpu *gpu, uint64_t *value)