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When a multi-threaded workload does a lot of small memory object allocations and deallocations, it may cause the allocation and freeing of many debug objects. This will make the global pool_lock a bottleneck in the performance of the workload. Since interrupts are disabled when acquiring the pool_lock, it may even cause hard lockups to happen. To reduce contention of the global pool_lock, add a percpu debug object free pool that can be used to buffer some of the debug object allocation and freeing requests without acquiring the pool_lock. Each CPU will now have a percpu free pool that can hold up to a maximum of 64 debug objects. Allocation and freeing requests will go to the percpu free pool first. If that fails, the pool_lock will be taken and the global free pool will be used. The presence or absence of obj_cache is used as a marker to see if the percpu cache should be used. Signed-off-by:Waiman Long <longman@redhat.com> Signed-off-by:
Thomas Gleixner <tglx@linutronix.de> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Yang Shi <yang.shi@linux.alibaba.com> Cc: "Joel Fernandes (Google)" <joel@joelfernandes.org> Cc: Qian Cai <cai@gmx.us> Cc: Zhong Jiang <zhongjiang@huawei.com> Link: https://lkml.kernel.org/r/20190520141450.7575-2-longman@redhat.com
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