Commit d6d0f36c authored by Arvind Sankar's avatar Arvind Sankar Committed by Ingo Molnar
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x86/kaslr: Make the type of number of slots/slot areas consistent



The number of slots can be 'unsigned int', since on 64-bit, the maximum
amount of memory is 2^52, the minimum alignment is 2^21, so the slot
number cannot be greater than 2^31. But in case future processors have
more than 52 physical address bits, make it 'unsigned long'.

The slot areas are limited by MAX_SLOT_AREA, currently 100. It is
indexed by an int, but the number of areas is stored as 'unsigned long'.
Change both to 'unsigned int' for consistency.

Signed-off-by: default avatarArvind Sankar <nivedita@alum.mit.edu>
Signed-off-by: default avatarIngo Molnar <mingo@kernel.org>
Link: https://lore.kernel.org/r/20200728225722.67457-15-nivedita@alum.mit.edu
parent 3870d971
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+3 −5
Original line number Diff line number Diff line
@@ -508,17 +508,15 @@ static bool mem_avoid_overlap(struct mem_vector *img,

struct slot_area {
	unsigned long addr;
	int num;
	unsigned long num;
};

#define MAX_SLOT_AREA 100

static struct slot_area slot_areas[MAX_SLOT_AREA];

static unsigned int slot_area_index;
static unsigned long slot_max;

static unsigned long slot_area_index;

static void store_slot_info(struct mem_vector *region, unsigned long image_size)
{
	struct slot_area slot_area;
@@ -588,7 +586,7 @@ process_gb_huge_pages(struct mem_vector *region, unsigned long image_size)
static unsigned long slots_fetch_random(void)
{
	unsigned long slot;
	int i;
	unsigned int i;

	/* Handle case of no slots stored. */
	if (slot_max == 0)