Commit d0be9f4e authored by Geliang Tang's avatar Geliang Tang Committed by Alex Deucher
Browse files

drm: fix trivial typos



s/regsiter/register/

Signed-off-by: default avatarGeliang Tang <geliangtang@163.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent f9fff064
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@@ -6784,7 +6784,7 @@ typedef struct _ATOM_MC_INIT_PARAM_TABLE_V2_1
  ULONG                         ulMCUcodeRomStartAddr;
  ULONG                         ulMCUcodeLength;
  USHORT                        usMcRegInitTableOffset;     // offset of ATOM_REG_INIT_SETTING array for MC core register settings.
  USHORT                        usReserved;                 // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY regsiter setting
  USHORT                        usReserved;                 // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY register setting
}ATOM_MC_INIT_PARAM_TABLE_V2_1;


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Original line number Diff line number Diff line
@@ -32,7 +32,7 @@
 * evergreen cards need to use the 3D engine to blit data which requires
 * quite a bit of hw state setup.  Rather than pull the whole 3D driver
 * (which normally generates the 3D state) into the DRM, we opt to use
 * statically generated state tables.  The regsiter state and shaders
 * statically generated state tables.  The register state and shaders
 * were hand generated to support blitting functionality.  See the 3D
 * driver or documentation for descriptions of the registers and
 * shader instructions.
+1 −1
Original line number Diff line number Diff line
@@ -32,7 +32,7 @@
 * evergreen cards need to use the 3D engine to blit data which requires
 * quite a bit of hw state setup.  Rather than pull the whole 3D driver
 * (which normally generates the 3D state) into the DRM, we opt to use
 * statically generated state tables.  The regsiter state and shaders
 * statically generated state tables.  The register state and shaders
 * were hand generated to support blitting functionality.  See the 3D
 * driver or documentation for descriptions of the registers and
 * shader instructions.
+1 −1
Original line number Diff line number Diff line
@@ -32,7 +32,7 @@
 * R6xx+ cards need to use the 3D engine to blit data which requires
 * quite a bit of hw state setup.  Rather than pull the whole 3D driver
 * (which normally generates the 3D state) into the DRM, we opt to use
 * statically generated state tables.  The regsiter state and shaders
 * statically generated state tables.  The register state and shaders
 * were hand generated to support blitting functionality.  See the 3D
 * driver or documentation for descriptions of the registers and
 * shader instructions.