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This patch series is to fix a possible message lost bug in ocfs2 when network go bad. This bug will cause ocfs2 hung forever even network become good again. The messages may lost in this case. After the tcp connection is established between two nodes, an idle timer will be set to check its state periodically, if no messages are received during this time, idle timer will timeout, it will shutdown the connection and try to reconnect, so pending messages in tcp queues will be lost. This messages may be from dlm. Dlm may get hung in this case. This may cause the whole ocfs2 cluster hung. This is very possible to happen when network state goes bad. Do the reconnect is useless, it will fail if network state is still bad. Just waiting there for network recovering may be a good idea, it will not lost messages and some node will be fenced until cluster goes into split-brain state, for this case, Tcp user timeout is used to override the tcp retransmit timeout. It will timeout after 25 days, user should have notice this through the provided log and fix the network, if they don't, ocfs2 will fall back to original reconnect way. This patch (of 3): Some messages in the tcp queue maybe lost if we shutdown the connection and reconnect when idle timeout. If packets lost and reconnect success, then the ocfs2 cluster maybe hung. To fix this, we can leave the connection there and do the fence decision when idle timeout, if network recover before fence dicision is made, the connection survive without lost any messages. This bug can be saw when network state go bad. It may cause ocfs2 hung forever if some packets lost. With this fix, ocfs2 will recover from hung if network becomes good again. Signed-off-by:Junxiao Bi <junxiao.bi@oracle.com> Reviewed-by:
Srinivas Eeda <srinivas.eeda@oracle.com> Reviewed-by:
Mark Fasheh <mfasheh@suse.de> Cc: Joel Becker <jlbec@evilplan.org> Cc: Joseph Qi <joseph.qi@huawei.com> Signed-off-by:
Andrew Morton <akpm@linux-foundation.org> Signed-off-by:
Linus Torvalds <torvalds@linux-foundation.org>
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