Commit c21004cd authored by Ralf Baechle's avatar Ralf Baechle
Browse files

MIPS: Rewrite <asm/div64.h> to work with gcc 4.4.0.



The inline assembler used on 32-bit kernels was using the "h" constraint
which was considered dangerous and removed for gcc 4.4.0.

Signed-off-by: default avatarRalf Baechle <ralf@linux-mips.org>
parent bb86bf28
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+50 −92
Original line number Diff line number Diff line
@@ -6,105 +6,63 @@
 * License.  See the file "COPYING" in the main directory of this archive
 * for more details.
 */
#ifndef _ASM_DIV64_H
#define _ASM_DIV64_H
#ifndef __ASM_DIV64_H
#define __ASM_DIV64_H

#include <linux/types.h>
#include <asm-generic/div64.h>

#if (_MIPS_SZLONG == 32)
#if BITS_PER_LONG == 64

#include <asm/compiler.h>
#include <linux/types.h>

/*
 * No traps on overflows for any of these...
 */

#define do_div64_32(res, high, low, base) ({ \
	unsigned long __quot32, __mod32; \
#define __div64_32(n, base)						\
({									\
	unsigned long __cf, __tmp, __tmp2, __i;				\
	unsigned long __quot32, __mod32;				\
	unsigned long __high, __low;					\
	unsigned long long __n;						\
									\
	__asm__(".set	push\n\t" \
		".set	noat\n\t" \
		".set	noreorder\n\t" \
		"move	%2, $0\n\t" \
		"move	%3, $0\n\t" \
		"b	1f\n\t" \
	__high = *__n >> 32;						\
	__low = __n;							\
	__asm__(							\
	"	.set	push					\n"	\
	"	.set	noat					\n"	\
	"	.set	noreorder				\n"	\
	"	move	%2, $0					\n"	\
	"	move	%3, $0					\n"	\
	"	b	1f					\n"	\
	"	 li	%4, 0x21				\n"	\
		"0:\n\t" \
		"sll	$1, %0, 0x1\n\t" \
		"srl	%3, %0, 0x1f\n\t" \
		"or	%0, $1, %5\n\t" \
		"sll	%1, %1, 0x1\n\t" \
	"0:							\n"	\
	"	sll	$1, %0, 0x1				\n"	\
	"	srl	%3, %0, 0x1f				\n"	\
	"	or	%0, $1, %5				\n"	\
	"	sll	%1, %1, 0x1				\n"	\
	"	sll	%2, %2, 0x1				\n"	\
		"1:\n\t" \
		"bnez	%3, 2f\n\t" \
		" sltu	%5, %0, %z6\n\t" \
	"1:							\n"	\
	"	bnez	%3, 2f					\n"	\
	"	 sltu	%5, %0, %z6				\n"	\
	"	bnez	%5, 3f					\n"	\
		"2:\n\t" \
		" addiu	%4, %4, -1\n\t" \
		"subu	%0, %0, %z6\n\t" \
	"2:							\n"	\
	"	 addiu	%4, %4, -1				\n"	\
	"	subu	%0, %0, %z6				\n"	\
	"	addiu	%2, %2, 1				\n"	\
		"3:\n\t" \
	"3:							\n"	\
	"	bnez	%4, 0b\n\t"					\
	"	 srl	%5, %1, 0x1f\n\t"				\
	"	.set	pop"						\
	: "=&r" (__mod32), "=&r" (__tmp),				\
	  "=&r" (__quot32), "=&r" (__cf),				\
	  "=&r" (__i), "=&r" (__tmp2)					\
		: "Jr" (base), "0" (high), "1" (low)); \
	\
	(res) = __quot32; \
	__mod32; })

#define do_div(n, base) ({ \
	unsigned long long __quot; \
	unsigned long __mod; \
	unsigned long long __div; \
	unsigned long __upper, __low, __high, __base; \
	\
	__div = (n); \
	__base = (base); \
	\
	__high = __div >> 32; \
	__low = __div; \
	__upper = __high; \
	\
	if (__high) \
		__asm__("divu	$0, %z2, %z3" \
			: "=h" (__upper), "=l" (__high) \
			: "Jr" (__high), "Jr" (__base) \
			: GCC_REG_ACCUM); \
	\
	__mod = do_div64_32(__low, __upper, __low, __base); \
	\
	__quot = __high; \
	__quot = __quot << 32 | __low; \
	(n) = __quot; \
	__mod; })

#endif /* (_MIPS_SZLONG == 32) */

#if (_MIPS_SZLONG == 64)

/*
 * Hey, we're already 64-bit, no
 * need to play games..
 */
#define do_div(n, base) ({ \
	unsigned long __quot; \
	unsigned int __mod; \
	unsigned long __div; \
	unsigned int __base; \
	\
	__div = (n); \
	__base = (base); \
	\
	__mod = __div % __base; \
	__quot = __div / __base; \
	: "Jr" (base), "0" (__high), "1" (__low));			\
									\
	(n) = __quot; \
	__mod; })
	(__n) = __quot32;						\
	__mod32;							\
})

#endif /* (_MIPS_SZLONG == 64) */
#endif /* BITS_PER_LONG == 64 */

#endif /* _ASM_DIV64_H */
#endif /* __ASM_DIV64_H */