Commit c1241c4c authored by Nicolas Pitre's avatar Nicolas Pitre Committed by Russell King
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[PATCH] ARM: 2722/1: remove reliance on udivdi3 for nwfpe



Patch from Nicolas Pitre

Signed-off-by: default avatarNicolas Pitre <nico@cam.org>
Signed-off-by: default avatarRussell King <rmk+kernel@arm.linux.org.uk>
parent bf1b8ab6
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+18 −4
Original line number Diff line number Diff line
@@ -563,8 +563,14 @@ static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b )
    bits64 rem0, rem1, term0, term1;
    bits64 z;
    if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF );
    b0 = b>>32;
    z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32;
    b0 = b>>32;  /* hence b0 is 32 bits wide now */
    if ( b0<<32 <= a0 ) {
        z = LIT64( 0xFFFFFFFF00000000 );
    }  else {
        z = a0;
        do_div( z, b0 );
        z <<= 32;
    }
    mul64To128( b, z, &term0, &term1 );
    sub128( a0, a1, term0, term1, &rem0, &rem1 );
    while ( ( (sbits64) rem0 ) < 0 ) {
@@ -573,7 +579,12 @@ static bits64 estimateDiv128To64( bits64 a0, bits64 a1, bits64 b )
        add128( rem0, rem1, b0, b1, &rem0, &rem1 );
    }
    rem0 = ( rem0<<32 ) | ( rem1>>32 );
    z |= ( b0<<32 <= rem0 ) ? 0xFFFFFFFF : rem0 / b0;
    if ( b0<<32 <= rem0 ) {
        z |= 0xFFFFFFFF;
    } else {
        do_div( rem0, b0 );
        z |= rem0;
    }
    return z;

}
@@ -601,6 +612,7 @@ static bits32 estimateSqrt32( int16 aExp, bits32 a )
    };
    int8 index;
    bits32 z;
    bits64 A;

    index = ( a>>27 ) & 15;
    if ( aExp & 1 ) {
@@ -614,7 +626,9 @@ static bits32 estimateSqrt32( int16 aExp, bits32 a )
        z = ( 0x20000 <= z ) ? 0xFFFF8000 : ( z<<15 );
        if ( z <= a ) return (bits32) ( ( (sbits32) a )>>1 );
    }
    return ( (bits32) ( ( ( (bits64) a )<<31 ) / z ) ) + ( z>>1 );
    A = ( (bits64) a )<<31;
    do_div( A, z );
    return ( (bits32) A ) + ( z>>1 );

}

+10 −2
Original line number Diff line number Diff line
@@ -28,6 +28,8 @@ this code that are retained.
===============================================================================
*/

#include <asm/div64.h>

#include "fpa11.h"
//#include "milieu.h"
//#include "softfloat.h"
@@ -1331,7 +1333,11 @@ float32 float32_div( float32 a, float32 b )
        aSig >>= 1;
        ++zExp;
    }
    zSig = ( ( (bits64) aSig )<<32 ) / bSig;
    {
        bits64 tmp = ( (bits64) aSig )<<32;
        do_div( tmp, bSig );
        zSig = tmp;
    }
    if ( ( zSig & 0x3F ) == 0 ) {
        zSig |= ( ( (bits64) bSig ) * zSig != ( (bits64) aSig )<<32 );
    }
@@ -1397,7 +1403,9 @@ float32 float32_rem( float32 a, float32 b )
        q = ( bSig <= aSig );
        if ( q ) aSig -= bSig;
        if ( 0 < expDiff ) {
            q = ( ( (bits64) aSig )<<32 ) / bSig;
            bits64 tmp = ( (bits64) aSig )<<32;
            do_div( tmp, bSig );
            q = tmp;
            q >>= 32 - expDiff;
            bSig >>= 2;
            aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q;