Commit b503aef3 authored by Vaibhav Agarwal's avatar Vaibhav Agarwal Committed by Greg Kroah-Hartman
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staging: greybus: audio: Update snd_jack FW usage as per new APIs



snd_soc_jack APIs are modified in recent kernel versions. This patch
updates the codec driver to resolve the compilation errors related to
jack framework.

Signed-off-by: default avatarVaibhav Agarwal <vaibhav.sr@gmail.com>
Reviewed-by: default avatarDan Carpenter <dan.carpenter@oracle.com>
Link: https://lore.kernel.org/r/896b8e24d990f2bca5aafaebd26e37095042951e.1594290158.git.vaibhav.sr@gmail.com


Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent 2067fd92
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+42 −12
Original line number Diff line number Diff line
@@ -709,17 +709,26 @@ static struct snd_soc_dai_driver gbaudio_dai[] = {
};

static int gbaudio_init_jack(struct gbaudio_module_info *module,
			     struct snd_soc_codec *codec)
			     struct snd_soc_card *card)
{
	int ret;
	struct snd_soc_jack_pin *headset, *button;

	if (!module->jack_mask)
		return 0;

	snprintf(module->jack_name, NAME_SIZE, "GB %d Headset Jack",
		 module->dev_id);
	ret = snd_soc_jack_new(codec, module->jack_name, module->jack_mask,
			       &module->headset_jack);

	headset = devm_kzalloc(module->dev, sizeof(*headset), GFP_KERNEL);
	if (!headset)
		return -ENOMEM;

	headset->pin = module->jack_name;
	headset->mask = module->jack_mask;

	ret = snd_soc_card_jack_new(card, module->jack_name, module->jack_mask,
				    &module->headset_jack, headset, 1);
	if (ret) {
		dev_err(module->dev, "Failed to create new jack\n");
		return ret;
@@ -730,11 +739,21 @@ static int gbaudio_init_jack(struct gbaudio_module_info *module,

	snprintf(module->button_name, NAME_SIZE, "GB %d Button Jack",
		 module->dev_id);
	ret = snd_soc_jack_new(codec, module->button_name, module->button_mask,
			       &module->button_jack);
	button = devm_kzalloc(module->dev, sizeof(*button), GFP_KERNEL);
	if (!button) {
		ret = -ENOMEM;
		goto free_headset;
	}

	button->pin = module->button_name;
	button->mask = module->button_mask;

	ret = snd_soc_card_jack_new(card, module->button_name,
				    module->button_mask, &module->button_jack,
				    button, 1);
	if (ret) {
		dev_err(module->dev, "Failed to create button jack\n");
		return ret;
		goto free_headset;
	}

	/*
@@ -750,7 +769,7 @@ static int gbaudio_init_jack(struct gbaudio_module_info *module,
				       KEY_MEDIA);
		if (ret) {
			dev_err(module->dev, "Failed to set BTN_0\n");
			return ret;
			goto free_button;
		}
	}

@@ -759,7 +778,7 @@ static int gbaudio_init_jack(struct gbaudio_module_info *module,
				       KEY_VOICECOMMAND);
		if (ret) {
			dev_err(module->dev, "Failed to set BTN_1\n");
			return ret;
			goto free_button;
		}
	}

@@ -768,7 +787,7 @@ static int gbaudio_init_jack(struct gbaudio_module_info *module,
				       KEY_VOLUMEUP);
		if (ret) {
			dev_err(module->dev, "Failed to set BTN_2\n");
			return ret;
			goto free_button;
		}
	}

@@ -777,7 +796,7 @@ static int gbaudio_init_jack(struct gbaudio_module_info *module,
				       KEY_VOLUMEDOWN);
		if (ret) {
			dev_err(module->dev, "Failed to set BTN_0\n");
			return ret;
			goto free_button;
		}
	}

@@ -788,6 +807,16 @@ static int gbaudio_init_jack(struct gbaudio_module_info *module,
	*/

	return 0;

free_button:
	snd_device_free(card->snd_card, module->button_jack.jack);
	list_del(&module->button_jack.list);

free_headset:
	snd_device_free(card->snd_card, module->headset_jack.jack);
	list_del(&module->headset_jack.list);

	return ret;
}

int gbaudio_register_module(struct gbaudio_module_info *module)
@@ -815,7 +844,7 @@ int gbaudio_register_module(struct gbaudio_module_info *module)
		return -EINVAL;
	}

	ret = gbaudio_init_jack(module, codec);
	ret = gbaudio_init_jack(module, component->card);
	if (ret) {
		up_write(&card->controls_rwsem);
		return ret;
@@ -942,7 +971,8 @@ void gbaudio_unregister_module(struct gbaudio_module_info *module)

#ifdef CONFIG_SND_JACK
	/* free jack devices for this module from codec->jack_list */
	list_for_each_entry_safe(jack, next_j, &codec->jack_list, list) {
	list_for_each_entry_safe(jack, next_j, &component->card->jack_list,
				 list) {
		if (jack == &module->headset_jack)
			mask = GBCODEC_JACK_MASK;
		else if (jack == &module->button_jack)