Commit b22b51a0 authored by Thomas Zimmermann's avatar Thomas Zimmermann
Browse files

drm/vram-helpers: Merge code into a single file



Most of the documentation was in an otherwise empty file, which was
probably just left from a previous clean-up effort. So move code and
documentation into a single file.

Signed-off-by: default avatarThomas Zimmermann <tzimmermann@suse.de>
Acked-by: default avatarGerd Hoffmann <kraxel@redhat.com>
Acked-by: default avatarSam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20200331081238.24749-1-tzimmermann@suse.de
parent d7b001d8
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+0 −9
Original line number Diff line number Diff line
@@ -373,15 +373,6 @@ GEM CMA Helper Functions Reference
.. kernel-doc:: drivers/gpu/drm/drm_gem_cma_helper.c
   :export:

VRAM Helper Function Reference
==============================

.. kernel-doc:: drivers/gpu/drm/drm_vram_helper_common.c
   :doc: overview

.. kernel-doc:: include/drm/drm_gem_vram_helper.h
   :internal:

GEM VRAM Helper Functions Reference
-----------------------------------

+1 −2
Original line number Diff line number Diff line
@@ -33,8 +33,7 @@ drm-$(CONFIG_PCI) += drm_pci.o
drm-$(CONFIG_DEBUG_FS) += drm_debugfs.o drm_debugfs_crc.o
drm-$(CONFIG_DRM_LOAD_EDID_FIRMWARE) += drm_edid_load.o

drm_vram_helper-y := drm_gem_vram_helper.o \
		     drm_vram_helper_common.o
drm_vram_helper-y := drm_gem_vram_helper.o
obj-$(CONFIG_DRM_VRAM_HELPER) += drm_vram_helper.o

drm_ttm_helper-y := drm_gem_ttm_helper.o
+90 −5
Original line number Diff line number Diff line
// SPDX-License-Identifier: GPL-2.0-or-later

#include <linux/module.h>

#include <drm/drm_debugfs.h>
#include <drm/drm_device.h>
#include <drm/drm_drv.h>
@@ -19,13 +21,93 @@ static const struct drm_gem_object_funcs drm_gem_vram_object_funcs;
/**
 * DOC: overview
 *
 * This library provides a GEM buffer object that is backed by video RAM
 * (VRAM). It can be used for framebuffer devices with dedicated memory.
 * This library provides &struct drm_gem_vram_object (GEM VRAM), a GEM
 * buffer object that is backed by video RAM (VRAM). It can be used for
 * framebuffer devices with dedicated memory.
 *
 * The data structure &struct drm_vram_mm and its helpers implement a memory
 * manager for simple framebuffer devices with dedicated video memory. Buffer
 * objects are either placed in video RAM or evicted to system memory. The rsp.
 * buffer object is provided by &struct drm_gem_vram_object.
 * manager for simple framebuffer devices with dedicated video memory. GEM
 * VRAM buffer objects are either placed in the video memory or remain evicted
 * to system memory.
 *
 * With the GEM interface userspace applications create, manage and destroy
 * graphics buffers, such as an on-screen framebuffer. GEM does not provide
 * an implementation of these interfaces. It's up to the DRM driver to
 * provide an implementation that suits the hardware. If the hardware device
 * contains dedicated video memory, the DRM driver can use the VRAM helper
 * library. Each active buffer object is stored in video RAM. Active
 * buffer are used for drawing the current frame, typically something like
 * the frame's scanout buffer or the cursor image. If there's no more space
 * left in VRAM, inactive GEM objects can be moved to system memory.
 *
 * The easiest way to use the VRAM helper library is to call
 * drm_vram_helper_alloc_mm(). The function allocates and initializes an
 * instance of &struct drm_vram_mm in &struct drm_device.vram_mm . Use
 * &DRM_GEM_VRAM_DRIVER to initialize &struct drm_driver and
 * &DRM_VRAM_MM_FILE_OPERATIONS to initialize &struct file_operations;
 * as illustrated below.
 *
 * .. code-block:: c
 *
 *	struct file_operations fops ={
 *		.owner = THIS_MODULE,
 *		DRM_VRAM_MM_FILE_OPERATION
 *	};
 *	struct drm_driver drv = {
 *		.driver_feature = DRM_ ... ,
 *		.fops = &fops,
 *		DRM_GEM_VRAM_DRIVER
 *	};
 *
 *	int init_drm_driver()
 *	{
 *		struct drm_device *dev;
 *		uint64_t vram_base;
 *		unsigned long vram_size;
 *		int ret;
 *
 *		// setup device, vram base and size
 *		// ...
 *
 *		ret = drm_vram_helper_alloc_mm(dev, vram_base, vram_size);
 *		if (ret)
 *			return ret;
 *		return 0;
 *	}
 *
 * This creates an instance of &struct drm_vram_mm, exports DRM userspace
 * interfaces for GEM buffer management and initializes file operations to
 * allow for accessing created GEM buffers. With this setup, the DRM driver
 * manages an area of video RAM with VRAM MM and provides GEM VRAM objects
 * to userspace.
 *
 * To clean up the VRAM memory management, call drm_vram_helper_release_mm()
 * in the driver's clean-up code.
 *
 * .. code-block:: c
 *
 *	void fini_drm_driver()
 *	{
 *		struct drm_device *dev = ...;
 *
 *		drm_vram_helper_release_mm(dev);
 *	}
 *
 * For drawing or scanout operations, buffer object have to be pinned in video
 * RAM. Call drm_gem_vram_pin() with &DRM_GEM_VRAM_PL_FLAG_VRAM or
 * &DRM_GEM_VRAM_PL_FLAG_SYSTEM to pin a buffer object in video RAM or system
 * memory. Call drm_gem_vram_unpin() to release the pinned object afterwards.
 *
 * A buffer object that is pinned in video RAM has a fixed address within that
 * memory region. Call drm_gem_vram_offset() to retrieve this value. Typically
 * it's used to program the hardware's scanout engine for framebuffers, set
 * the cursor overlay's image for a mouse cursor, or use it as input to the
 * hardware's draing engine.
 *
 * To access a buffer object's memory from the DRM driver, call
 * drm_gem_vram_kmap(). It (optionally) maps the buffer into kernel address
 * space and returns the memory address. Use drm_gem_vram_kunmap() to
 * release the mapping.
 */

/*
@@ -1197,3 +1279,6 @@ drm_vram_helper_mode_valid(struct drm_device *dev,
	return drm_vram_helper_mode_valid_internal(dev, mode, max_bpp);
}
EXPORT_SYMBOL(drm_vram_helper_mode_valid);

MODULE_DESCRIPTION("DRM VRAM memory-management helpers");
MODULE_LICENSE("GPL");
+0 −94
Original line number Diff line number Diff line
// SPDX-License-Identifier: GPL-2.0-or-later

#include <linux/module.h>

/**
 * DOC: overview
 *
 * This library provides &struct drm_gem_vram_object (GEM VRAM), a GEM
 * buffer object that is backed by video RAM. It can be used for
 * framebuffer devices with dedicated memory. The video RAM is managed
 * by &struct drm_vram_mm (VRAM MM).
 *
 * With the GEM interface userspace applications create, manage and destroy
 * graphics buffers, such as an on-screen framebuffer. GEM does not provide
 * an implementation of these interfaces. It's up to the DRM driver to
 * provide an implementation that suits the hardware. If the hardware device
 * contains dedicated video memory, the DRM driver can use the VRAM helper
 * library. Each active buffer object is stored in video RAM. Active
 * buffer are used for drawing the current frame, typically something like
 * the frame's scanout buffer or the cursor image. If there's no more space
 * left in VRAM, inactive GEM objects can be moved to system memory.
 *
 * The easiest way to use the VRAM helper library is to call
 * drm_vram_helper_alloc_mm(). The function allocates and initializes an
 * instance of &struct drm_vram_mm in &struct drm_device.vram_mm . Use
 * &DRM_GEM_VRAM_DRIVER to initialize &struct drm_driver and
 * &DRM_VRAM_MM_FILE_OPERATIONS to initialize &struct file_operations;
 * as illustrated below.
 *
 * .. code-block:: c
 *
 *	struct file_operations fops ={
 *		.owner = THIS_MODULE,
 *		DRM_VRAM_MM_FILE_OPERATION
 *	};
 *	struct drm_driver drv = {
 *		.driver_feature = DRM_ ... ,
 *		.fops = &fops,
 *		DRM_GEM_VRAM_DRIVER
 *	};
 *
 *	int init_drm_driver()
 *	{
 *		struct drm_device *dev;
 *		uint64_t vram_base;
 *		unsigned long vram_size;
 *		int ret;
 *
 *		// setup device, vram base and size
 *		// ...
 *
 *		ret = drm_vram_helper_alloc_mm(dev, vram_base, vram_size);
 *		if (ret)
 *			return ret;
 *		return 0;
 *	}
 *
 * This creates an instance of &struct drm_vram_mm, exports DRM userspace
 * interfaces for GEM buffer management and initializes file operations to
 * allow for accessing created GEM buffers. With this setup, the DRM driver
 * manages an area of video RAM with VRAM MM and provides GEM VRAM objects
 * to userspace.
 *
 * To clean up the VRAM memory management, call drm_vram_helper_release_mm()
 * in the driver's clean-up code.
 *
 * .. code-block:: c
 *
 *	void fini_drm_driver()
 *	{
 *		struct drm_device *dev = ...;
 *
 *		drm_vram_helper_release_mm(dev);
 *	}
 *
 * For drawing or scanout operations, buffer object have to be pinned in video
 * RAM. Call drm_gem_vram_pin() with &DRM_GEM_VRAM_PL_FLAG_VRAM or
 * &DRM_GEM_VRAM_PL_FLAG_SYSTEM to pin a buffer object in video RAM or system
 * memory. Call drm_gem_vram_unpin() to release the pinned object afterwards.
 *
 * A buffer object that is pinned in video RAM has a fixed address within that
 * memory region. Call drm_gem_vram_offset() to retrieve this value. Typically
 * it's used to program the hardware's scanout engine for framebuffers, set
 * the cursor overlay's image for a mouse cursor, or use it as input to the
 * hardware's draing engine.
 *
 * To access a buffer object's memory from the DRM driver, call
 * drm_gem_vram_kmap(). It (optionally) maps the buffer into kernel address
 * space and returns the memory address. Use drm_gem_vram_kunmap() to
 * release the mapping.
 */

MODULE_DESCRIPTION("DRM VRAM memory-management helpers");
MODULE_LICENSE("GPL");