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Currently cgroup implements refcnting separately using atomic_t cgroup->refcnt. The destruction paths of cgroup and css are rather complex and bear a lot of similiarities including the use of RCU and bouncing to a work item. This patch makes cgroup use the refcnt of self css for refcnting instead of using its own. This makes cgroup refcnting use css's percpu refcnt and share the destruction mechanism. * css_release_work_fn() and css_free_work_fn() are updated to handle both csses and cgroups. This is a bit messy but should do until we can make cgroup->self a full css, which currently can't be done thanks to multiple hierarchies. * cgroup_destroy_locked() now performs percpu_ref_kill(&cgrp->self.refcnt) instead of cgroup_put(cgrp). * Negative refcnt sanity check in cgroup_get() is no longer necessary as percpu_ref already handles it. * Similarly, as a cgroup which hasn't been killed will never be released regardless of its refcnt value and percpu_ref has sanity check on kill, cgroup_is_dead() sanity check in cgroup_put() is no longer necessary. * As whether a refcnt reached zero or not can only be decided after the reference count is killed, cgroup_root->cgrp's refcnting can no longer be used to decide whether to kill the root or not. Let's make cgroup_kill_sb() explicitly initiate destruction if the root doesn't have any children. This makes sense anyway as unmounted cgroup hierarchy without any children should be destroyed. While this is a bit messy, this will allow pushing more bookkeeping towards cgroup->self and thus handling cgroups and csses in more uniform way. In the very long term, it should be possible to introduce a base subsystem and convert the self css to a proper one making things whole lot simpler and unified. Signed-off-by:Tejun Heo <tj@kernel.org> Acked-by:
Li Zefan <lizefan@huawei.com>
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