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Now that we have the vcpu floating-point and vector state stored in the same type of struct as the main kernel uses, we can load that state directly from the vcpu struct instead of having extra copies to/from the thread_struct. Similarly, when the guest state needs to be saved, we can have it saved it directly to the vcpu struct by setting the current->thread.fp_save_area and current->thread.vr_save_area pointers. That also means that we don't need to back up and restore userspace's FP/vector state. This all makes the code simpler and faster. Note that it's not necessary to save or modify current->thread.fpexc_mode, since nothing in KVM uses or is affected by its value. Nor is it necessary to touch used_vr or used_vsr. Signed-off-by:Paul Mackerras <paulus@samba.org> Signed-off-by:
Alexander Graf <agraf@suse.de>
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