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Initializing psock->sk_proto and other saved callbacks is only done in sk_psock_update_proto, after sk_psock_init has returned. The logic for this is difficult to follow, and needlessly complex. Instead, initialize psock->sk_proto whenever we allocate a new psock. Additionally, assert the following invariants: * The SK has no ULP: ULP does it's own finagling of sk->sk_prot * sk_user_data is unused: we need it to store sk_psock Protect our access to sk_user_data with sk_callback_lock, which is what other users like reuseport arrays, etc. do. The result is that an sk_psock is always fully initialized, and that psock->sk_proto is always the "original" struct proto. The latter allows us to use psock->sk_proto when initializing IPv6 TCP / UDP callbacks for sockmap. Signed-off-by:Lorenz Bauer <lmb@cloudflare.com> Signed-off-by:
Alexei Starovoitov <ast@kernel.org> Acked-by:
John Fastabend <john.fastabend@gmail.com> Link: https://lore.kernel.org/bpf/20200821102948.21918-2-lmb@cloudflare.com
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