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This patch (as1648) fixes a regression affecting nVidia EHCI controllers. Evidently they don't like to have more than one async QH unlinked at a time. I can't imagine how they manage to mess it up, but at least one of them does. The patch changes the async unlink logic in two ways: Each time an IAA cycle is started, only the first QH on the async unlink list is handled (rather than all of them). Async QHs do not all get unlinked as soon as they have been empty for long enough. Instead, only the last one (i.e., the one that has been on the schedule the longest) is unlinked, and then only if no other unlinks are in progress at the time. This means that when multiple QHs are empty, they won't be unlinked as quickly as before. That's okay; it won't affect correct operation of the driver or add an excessive load. Multiple unlinks tend to be relatively rare in any case. Signed-off-by:Alan Stern <stern@rowland.harvard.edu> Reported-and-tested-by:
Piergiorgio Sartor <piergiorgio.sartor@nexgo.de> Cc: stable <stable@vger.kernel.org> # 3.6 Signed-off-by:
Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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