Commit 620e762f authored by Christian König's avatar Christian König Committed by Alex Deucher
Browse files

drm/scheduler: move entity handling into separate file



This is complex enough on it's own. Move it into a separate C file.

Signed-off-by: default avatarChristian König <christian.koenig@amd.com>
Reviewed-by: default avatarHuang Rui <ray.huang@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 8acc7254
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+1 −1
Original line number Diff line number Diff line
@@ -20,6 +20,6 @@
# OTHER DEALINGS IN THE SOFTWARE.
#
#
gpu-sched-y := gpu_scheduler.o sched_fence.o
gpu-sched-y := gpu_scheduler.o sched_fence.o sched_entity.o

obj-$(CONFIG_DRM_SCHED) += gpu-sched.o
+5 −436
Original line number Diff line number Diff line
@@ -58,8 +58,6 @@
#define to_drm_sched_job(sched_job)		\
		container_of((sched_job), struct drm_sched_job, queue_node)

static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
static void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
static void drm_sched_process_job(struct dma_fence *f, struct dma_fence_cb *cb);

/**
@@ -86,7 +84,7 @@ static void drm_sched_rq_init(struct drm_gpu_scheduler *sched,
 *
 * Adds a scheduler entity to the run queue.
 */
static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
			     struct drm_sched_entity *entity)
{
	if (!list_empty(&entity->list))
@@ -104,7 +102,7 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
 *
 * Removes a scheduler entity from the run queue.
 */
static void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
				struct drm_sched_entity *entity)
{
	if (list_empty(&entity->list))
@@ -158,301 +156,6 @@ drm_sched_rq_select_entity(struct drm_sched_rq *rq)
	return NULL;
}

/**
 * drm_sched_entity_init - Init a context entity used by scheduler when
 * submit to HW ring.
 *
 * @entity: scheduler entity to init
 * @rq_list: the list of run queue on which jobs from this
 *           entity can be submitted
 * @num_rq_list: number of run queue in rq_list
 * @guilty: atomic_t set to 1 when a job on this queue
 *          is found to be guilty causing a timeout
 *
 * Note: the rq_list should have atleast one element to schedule
 *       the entity
 *
 * Returns 0 on success or a negative error code on failure.
*/
int drm_sched_entity_init(struct drm_sched_entity *entity,
			  struct drm_sched_rq **rq_list,
			  unsigned int num_rq_list,
			  atomic_t *guilty)
{
	int i;

	if (!(entity && rq_list && num_rq_list > 0 && rq_list[0]))
		return -EINVAL;

	memset(entity, 0, sizeof(struct drm_sched_entity));
	INIT_LIST_HEAD(&entity->list);
	entity->rq = rq_list[0];
	entity->guilty = guilty;
	entity->num_rq_list = num_rq_list;
	entity->rq_list = kcalloc(num_rq_list, sizeof(struct drm_sched_rq *),
				GFP_KERNEL);
	if (!entity->rq_list)
		return -ENOMEM;

	for (i = 0; i < num_rq_list; ++i)
		entity->rq_list[i] = rq_list[i];
	entity->last_scheduled = NULL;

	spin_lock_init(&entity->rq_lock);
	spsc_queue_init(&entity->job_queue);

	atomic_set(&entity->fence_seq, 0);
	entity->fence_context = dma_fence_context_alloc(2);

	return 0;
}
EXPORT_SYMBOL(drm_sched_entity_init);

/**
 * drm_sched_entity_is_idle - Check if entity is idle
 *
 * @entity: scheduler entity
 *
 * Returns true if the entity does not have any unscheduled jobs.
 */
static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
{
	rmb();

	if (list_empty(&entity->list) ||
	    spsc_queue_peek(&entity->job_queue) == NULL)
		return true;

	return false;
}

/**
 * drm_sched_entity_is_ready - Check if entity is ready
 *
 * @entity: scheduler entity
 *
 * Return true if entity could provide a job.
 */
static bool drm_sched_entity_is_ready(struct drm_sched_entity *entity)
{
	if (spsc_queue_peek(&entity->job_queue) == NULL)
		return false;

	if (READ_ONCE(entity->dependency))
		return false;

	return true;
}

/**
 * drm_sched_entity_get_free_sched - Get the rq from rq_list with least load
 *
 * @entity: scheduler entity
 *
 * Return the pointer to the rq with least load.
 */
static struct drm_sched_rq *
drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
{
	struct drm_sched_rq *rq = NULL;
	unsigned int min_jobs = UINT_MAX, num_jobs;
	int i;

	for (i = 0; i < entity->num_rq_list; ++i) {
		num_jobs = atomic_read(&entity->rq_list[i]->sched->num_jobs);
		if (num_jobs < min_jobs) {
			min_jobs = num_jobs;
			rq = entity->rq_list[i];
		}
	}

	return rq;
}

static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
				    struct dma_fence_cb *cb)
{
	struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
						 finish_cb);
	drm_sched_fence_finished(job->s_fence);
	WARN_ON(job->s_fence->parent);
	dma_fence_put(&job->s_fence->finished);
	job->sched->ops->free_job(job);
}


/**
 * drm_sched_entity_flush - Flush a context entity
 *
 * @entity: scheduler entity
 * @timeout: time to wait in for Q to become empty in jiffies.
 *
 * Splitting drm_sched_entity_fini() into two functions, The first one does the waiting,
 * removes the entity from the runqueue and returns an error when the process was killed.
 *
 * Returns the remaining time in jiffies left from the input timeout
 */
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
{
	struct drm_gpu_scheduler *sched;
	struct task_struct *last_user;
	long ret = timeout;

	sched = entity->rq->sched;
	/**
	 * The client will not queue more IBs during this fini, consume existing
	 * queued IBs or discard them on SIGKILL
	*/
	if (current->flags & PF_EXITING) {
		if (timeout)
			ret = wait_event_timeout(
					sched->job_scheduled,
					drm_sched_entity_is_idle(entity),
					timeout);
	} else
		wait_event_killable(sched->job_scheduled, drm_sched_entity_is_idle(entity));


	/* For killed process disable any more IBs enqueue right now */
	last_user = cmpxchg(&entity->last_user, current->group_leader, NULL);
	if ((!last_user || last_user == current->group_leader) &&
	    (current->flags & PF_EXITING) && (current->exit_code == SIGKILL))
		drm_sched_rq_remove_entity(entity->rq, entity);

	return ret;
}
EXPORT_SYMBOL(drm_sched_entity_flush);

/**
 * drm_sched_entity_cleanup - Destroy a context entity
 *
 * @entity: scheduler entity
 *
 * This should be called after @drm_sched_entity_do_release. It goes over the
 * entity and signals all jobs with an error code if the process was killed.
 *
 */
void drm_sched_entity_fini(struct drm_sched_entity *entity)
{
	struct drm_gpu_scheduler *sched;

	sched = entity->rq->sched;
	drm_sched_rq_remove_entity(entity->rq, entity);

	/* Consumption of existing IBs wasn't completed. Forcefully
	 * remove them here.
	 */
	if (spsc_queue_peek(&entity->job_queue)) {
		struct drm_sched_job *job;
		int r;

		/* Park the kernel for a moment to make sure it isn't processing
		 * our enity.
		 */
		kthread_park(sched->thread);
		kthread_unpark(sched->thread);
		if (entity->dependency) {
			dma_fence_remove_callback(entity->dependency,
						  &entity->cb);
			dma_fence_put(entity->dependency);
			entity->dependency = NULL;
		}

		while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
			struct drm_sched_fence *s_fence = job->s_fence;
			drm_sched_fence_scheduled(s_fence);
			dma_fence_set_error(&s_fence->finished, -ESRCH);

			/*
			 * When pipe is hanged by older entity, new entity might
			 * not even have chance to submit it's first job to HW
			 * and so entity->last_scheduled will remain NULL
			 */
			if (!entity->last_scheduled) {
				drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
			} else {
				r = dma_fence_add_callback(entity->last_scheduled, &job->finish_cb,
								drm_sched_entity_kill_jobs_cb);
				if (r == -ENOENT)
					drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
				else if (r)
					DRM_ERROR("fence add callback failed (%d)\n", r);
			}
		}
	}

	dma_fence_put(entity->last_scheduled);
	entity->last_scheduled = NULL;
	kfree(entity->rq_list);
}
EXPORT_SYMBOL(drm_sched_entity_fini);

/**
 * drm_sched_entity_fini - Destroy a context entity
 *
 * @entity: scheduler entity
 *
 * Calls drm_sched_entity_do_release() and drm_sched_entity_cleanup()
 */
void drm_sched_entity_destroy(struct drm_sched_entity *entity)
{
	drm_sched_entity_flush(entity, MAX_WAIT_SCHED_ENTITY_Q_EMPTY);
	drm_sched_entity_fini(entity);
}
EXPORT_SYMBOL(drm_sched_entity_destroy);

static void drm_sched_entity_wakeup(struct dma_fence *f, struct dma_fence_cb *cb)
{
	struct drm_sched_entity *entity =
		container_of(cb, struct drm_sched_entity, cb);
	entity->dependency = NULL;
	dma_fence_put(f);
	drm_sched_wakeup(entity->rq->sched);
}

static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb *cb)
{
	struct drm_sched_entity *entity =
		container_of(cb, struct drm_sched_entity, cb);
	entity->dependency = NULL;
	dma_fence_put(f);
}

/**
 * drm_sched_entity_set_rq_priority - helper for drm_sched_entity_set_priority
 */
static void drm_sched_entity_set_rq_priority(struct drm_sched_rq **rq,
					     enum drm_sched_priority priority)
{
	*rq = &(*rq)->sched->sched_rq[priority];
}

/**
 * drm_sched_entity_set_priority - Sets priority of the entity
 *
 * @entity: scheduler entity
 * @priority: scheduler priority
 *
 * Update the priority of runqueus used for the entity.
 */
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
				   enum drm_sched_priority priority)
{
	unsigned int i;

	spin_lock(&entity->rq_lock);

	for (i = 0; i < entity->num_rq_list; ++i)
		drm_sched_entity_set_rq_priority(&entity->rq_list[i], priority);

	drm_sched_rq_remove_entity(entity->rq, entity);
	drm_sched_entity_set_rq_priority(&entity->rq, priority);
	drm_sched_rq_add_entity(entity->rq, entity);

	spin_unlock(&entity->rq_lock);
}
EXPORT_SYMBOL(drm_sched_entity_set_priority);

/**
 * drm_sched_dependency_optimized
 *
@@ -479,140 +182,6 @@ bool drm_sched_dependency_optimized(struct dma_fence* fence,
}
EXPORT_SYMBOL(drm_sched_dependency_optimized);

static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
{
	struct drm_gpu_scheduler *sched = entity->rq->sched;
	struct dma_fence * fence = entity->dependency;
	struct drm_sched_fence *s_fence;

	if (fence->context == entity->fence_context ||
            fence->context == entity->fence_context + 1) {
                /*
                 * Fence is a scheduled/finished fence from a job
                 * which belongs to the same entity, we can ignore
                 * fences from ourself
                 */
		dma_fence_put(entity->dependency);
		return false;
	}

	s_fence = to_drm_sched_fence(fence);
	if (s_fence && s_fence->sched == sched) {

		/*
		 * Fence is from the same scheduler, only need to wait for
		 * it to be scheduled
		 */
		fence = dma_fence_get(&s_fence->scheduled);
		dma_fence_put(entity->dependency);
		entity->dependency = fence;
		if (!dma_fence_add_callback(fence, &entity->cb,
					    drm_sched_entity_clear_dep))
			return true;

		/* Ignore it when it is already scheduled */
		dma_fence_put(fence);
		return false;
	}

	if (!dma_fence_add_callback(entity->dependency, &entity->cb,
				    drm_sched_entity_wakeup))
		return true;

	dma_fence_put(entity->dependency);
	return false;
}

static struct drm_sched_job *
drm_sched_entity_pop_job(struct drm_sched_entity *entity)
{
	struct drm_gpu_scheduler *sched = entity->rq->sched;
	struct drm_sched_job *sched_job = to_drm_sched_job(
						spsc_queue_peek(&entity->job_queue));

	if (!sched_job)
		return NULL;

	while ((entity->dependency = sched->ops->dependency(sched_job, entity))) {
		if (drm_sched_entity_add_dependency_cb(entity)) {

			trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
			return NULL;
		}
	}

	/* skip jobs from entity that marked guilty */
	if (entity->guilty && atomic_read(entity->guilty))
		dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);

	dma_fence_put(entity->last_scheduled);
	entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);

	spsc_queue_pop(&entity->job_queue);
	return sched_job;
}

/**
 * drm_sched_entity_select_rq - select a new rq for the entity
 *
 * @entity: scheduler entity
 *
 * Check all prerequisites and select a new rq for the entity for load
 * balancing.
 */
static void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
{
	struct dma_fence *fence;
	struct drm_sched_rq *rq;

	if (!spsc_queue_count(&entity->job_queue) == 0 ||
	    entity->num_rq_list <= 1)
		return;

	fence = READ_ONCE(entity->last_scheduled);
	if (fence && !dma_fence_is_signaled(fence))
		return;

	rq = drm_sched_entity_get_free_sched(entity);
	spin_lock(&entity->rq_lock);
	drm_sched_rq_remove_entity(entity->rq, entity);
	entity->rq = rq;
	spin_unlock(&entity->rq_lock);
}

/**
 * drm_sched_entity_push_job - Submit a job to the entity's job queue
 *
 * @sched_job: job to submit
 * @entity: scheduler entity
 *
 * Note: To guarantee that the order of insertion to queue matches
 * the job's fence sequence number this function should be
 * called with drm_sched_job_init under common lock.
 *
 * Returns 0 for success, negative error code otherwise.
 */
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
			       struct drm_sched_entity *entity)
{
	bool first;

	trace_drm_sched_job(sched_job, entity);
	atomic_inc(&entity->rq->sched->num_jobs);
	WRITE_ONCE(entity->last_user, current->group_leader);
	first = spsc_queue_push(&entity->job_queue, &sched_job->queue_node);

	/* first job wakes up scheduler */
	if (first) {
		/* Add the entity to the run queue */
		spin_lock(&entity->rq_lock);
		drm_sched_rq_add_entity(entity->rq, entity);
		spin_unlock(&entity->rq_lock);
		drm_sched_wakeup(entity->rq->sched);
	}
}
EXPORT_SYMBOL(drm_sched_entity_push_job);

/* job_finish is called after hw fence signaled
 */
static void drm_sched_job_finish(struct work_struct *work)
@@ -840,7 +409,7 @@ static bool drm_sched_ready(struct drm_gpu_scheduler *sched)
 * @sched: scheduler instance
 *
 */
static void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
void drm_sched_wakeup(struct drm_gpu_scheduler *sched)
{
	if (drm_sched_ready(sched))
		wake_up_interruptible(&sched->wake_up_worker);
+459 −0

File added.

Preview size limit exceeded, changes collapsed.

+19 −9
Original line number Diff line number Diff line
@@ -288,6 +288,21 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
		   uint32_t hw_submission, unsigned hang_limit, long timeout,
		   const char *name);
void drm_sched_fini(struct drm_gpu_scheduler *sched);
int drm_sched_job_init(struct drm_sched_job *job,
		       struct drm_sched_entity *entity,
		       void *owner);
void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
			    struct drm_sched_job *job);
void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
bool drm_sched_dependency_optimized(struct dma_fence* fence,
				    struct drm_sched_entity *entity);
void drm_sched_job_kickout(struct drm_sched_job *s_job);

void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
			     struct drm_sched_entity *entity);
void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
				struct drm_sched_entity *entity);

int drm_sched_entity_init(struct drm_sched_entity *entity,
			  struct drm_sched_rq **rq_list,
@@ -296,22 +311,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
			       struct drm_sched_entity *entity);
void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
				   enum drm_sched_priority priority);
bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);

struct drm_sched_fence *drm_sched_fence_create(
	struct drm_sched_entity *s_entity, void *owner);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
void drm_sched_fence_finished(struct drm_sched_fence *fence);
int drm_sched_job_init(struct drm_sched_job *job,
		       struct drm_sched_entity *entity,
		       void *owner);
void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
			    struct drm_sched_job *job);
void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
bool drm_sched_dependency_optimized(struct dma_fence* fence,
				    struct drm_sched_entity *entity);
void drm_sched_job_kickout(struct drm_sched_job *s_job);

#endif