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Stream Match Registers are one of the more awkward parts of the SMMUv2 architecture; there are typically never enough to assign one to each stream ID in the system, and configuring them such that a single ID matches multiple entries is catastrophically bad - at best, every transaction raises a global fault; at worst, they go *somewhere*. To address the former issue, we can mask ID bits such that a single register may be used to match multiple IDs belonging to the same device or group, but doing so also heightens the risk of the latter problem (which can be nasty to debug). Tackle both problems at once by replacing the simple bitmap allocator with something much cleverer. Now that we have convenient in-memory representations of the stream mapping table, it becomes straightforward to properly validate new SMR entries against the current state, opening the door to arbitrary masking and SMR sharing. Another feature which falls out of this is that with IDs shared by separate devices being automatically accounted for, simply associating a group pointer with the S2CR offers appropriate group allocation almost for free, so hook that up in the process. Signed-off-by:Robin Murphy <robin.murphy@arm.com> Signed-off-by:
Will Deacon <will.deacon@arm.com>
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