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Unfortunately, fbdev does not create its own "struct device" for framebuffers. Instead, it attaches to the device of the parent layer. This has the side-effect that devm_* managed resources are not cleaned up on framebuffer-destruction but rather during destruction of the parent-device. In case of fbdev this might be too late, though. remove_conflicting_framebuffer() may remove fbdev devices but keep the parent device as it is. Therefore, we now use plain ioremap() and unmap the framebuffer in the fb_destroy() callback. Note that we must not free the device here as this might race with the parent-device removal. Instead, we rely on unregister_framebuffer() as barrier and we're safe. Reported-by:Tom Gundersen <teg@jklm.no> Signed-off-by:
David Herrmann <dh.herrmann@gmail.com> Acked-by:
Stephen Warren <swarren@nvidia.com> Signed-off-by:
Tomi Valkeinen <tomi.valkeinen@ti.com>
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