drivers/gpu/drm/vgem/vgem_fence.c
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include/uapi/drm/vgem_drm.h
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vGEM buffers are useful for passing data between software clients and hardware renders. By allowing the user to create and attach fences to the exported vGEM buffers (on the dma-buf), the user can implement a deferred renderer and queue hardware operations like flipping and then signal the buffer readiness (i.e. this allows the user to schedule operations out-of-order, but have them complete in-order). This also makes it much easier to write tightly controlled testcases for dma-buf fencing and signaling between hardware drivers. v2: Don't pretend the fences exist in an ordered timeline, but allocate a separate fence-context for each fence so that the fences are unordered. v3: Make the debug output more interesting, and show the signaled status. v4: Automatically signal the fence to prevent userspace from indefinitely hanging drivers. Testcase: igt/vgem_basic/dmabuf-fence Testcase: igt/vgem_slow/nohang Signed-off-by:Chris Wilson <chris@chris-wilson.co.uk> Cc: Sean Paul <seanpaul@chromium.org> Cc: Zach Reizner <zachr@google.com> Cc: Gustavo Padovan <gustavo.padovan@collabora.co.uk> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Acked-by:
Zach Reizner <zachr@google.com> Signed-off-by:
Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1468571471-12610-1-git-send-email-chris@chris-wilson.co.uk
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