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The current deadlock detection logic does not work reliably due to the following early exit path: /* * Drop out, when the task has no waiters. Note, * top_waiter can be NULL, when we are in the deboosting * mode! */ if (top_waiter && (!task_has_pi_waiters(task) || top_waiter != task_top_pi_waiter(task))) goto out_unlock_pi; So this not only exits when the task has no waiters, it also exits unconditionally when the current waiter is not the top priority waiter of the task. So in a nested locking scenario, it might abort the lock chain walk and therefor miss a potential deadlock. Simple fix: Continue the chain walk, when deadlock detection is enabled. We also avoid the whole enqueue, if we detect the deadlock right away (A-A). It's an optimization, but also prevents that another waiter who comes in after the detection and before the task has undone the damage observes the situation and detects the deadlock and returns -EDEADLOCK, which is wrong as the other task is not in a deadlock situation. Signed-off-by:Thomas Gleixner <tglx@linutronix.de> Cc: Peter Zijlstra <peterz@infradead.org> Reviewed-by:
Steven Rostedt <rostedt@goodmis.org> Cc: Lai Jiangshan <laijs@cn.fujitsu.com> Cc: stable@vger.kernel.org Link: http://lkml.kernel.org/r/20140522031949.725272460@linutronix.de Signed-off-by:
Thomas Gleixner <tglx@linutronix.de>
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