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This fixes some bugs in the gxt4500 framebuffer driver, and adds support for GXT6000P cards. First, I had the red and blue channels swapped in the colormap update code, resulting in penguins' noses and feet turning blue (though the penguins weren't actually shivering :). Secondly, the code that calculated the values to put in the PLL that generates the pixel clock wasn't observing some constraints that I wasn't originally aware of, but am now that I have some documentation on the chip. The GXT6000P is essentially identical from software's point of view, except for a different reference clock for the PLL, and the addition of a geometry engine (which this driver doesn't use). Signed-off-by:Paul Mackerras <paulus@samba.org> Cc: James Simmons <jsimmons@infradead.org> Cc: "Antonino A. Daplas" <adaplas@pol.net> Signed-off-by:
Andrew Morton <akpm@osdl.org> Signed-off-by:
Linus Torvalds <torvalds@osdl.org>
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