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The prior two patches added discarding via a background workqueue. This just piggybacked off of the fstrim code to trim the whole block at once. Well inevitably this is worse performance wise and will aggressively overtrim. But it was nice to plumb the other infrastructure to keep the patches easier to review. This adds the real goal of this series which is discarding slowly (ie. a slow long running fstrim). The discarding is split into two phases, extents and then bitmaps. The reason for this is two fold. First, the bitmap regions overlap the extent regions. Second, discarding the extents first will let the newly trimmed bitmaps have the highest chance of coalescing when being readded to the free space cache. Reviewed-by:Josef Bacik <josef@toxicpanda.com> Signed-off-by:
Dennis Zhou <dennis@kernel.org> Reviewed-by:
David Sterba <dsterba@suse.com> Signed-off-by:
David Sterba <dsterba@suse.com>
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