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Since otherwise looking and reference-counting around drm_framebuffer_lookup will be an unmanageable mess. With this change, an object can either be found in the idr and will stay around once we incremented the reference counter. Or it will be gone for good and can't be looked up using its id any more. Atomicity is guaranteed by the dev->mode_config.fb_lock. The newly-introduce fpriv->fbs_lock looks a bit redundant, but the next patch will shuffle the locking order between these two locks and all the modeset locks taken in modeset_lock_all, so we'll need it. Also, since userspace could do really funky stuff and race e.g. a getresources with an rmfb, we need to make sure that the kernel doesn't fall over trying to look-up an inexistent fb, or causing confusion by having two fbs around with the same id. Simply reset the framebuffer id to 0, which marks it as reaped. Any lookups of that id will fail, so the object is really gone for good from userspace's pov. Note that we still need to protect the "remove framebuffer from all use-cases" and the final unreference with the modeset-lock, since most framebuffer use-sites don't implement proper reference counting yet. We can only lift this once _all_ users are converted. With this change, two references are held on alife, but unused framebuffers: - The reference for the idr lookup, created in this patch. - For user-created framebuffers the fpriv->fbs reference, for driver-private fbs the driver is supposed to hold it's own last reference. Note that the dev->mode_config.fb_list itself does _not_ hold a reference onto the framebuffers (this list is essentially only used for debugfs files). Hence if there's anything left there when the driver has cleaned up all it's modeset resources, this is a ref-leak. WARN about it. Now we only need to fix up all other places to properly reference count framebuffers. v2: Fix spelling fail in a comment spotted by Rob Clark. Reviewed-by:Rob Clark <rob@ti.com> Signed-off-by:
Daniel Vetter <daniel.vetter@ffwll.ch>
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