Commit 1a61ee07 authored by Eric Anholt's avatar Eric Anholt Committed by Alex Deucher
Browse files

drm/sched: Extend the documentation.



These comments answer all the questions I had for myself when
implementing a driver using the GPU scheduler.

Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Reviewed-by: default avatarChristian König <christian.koenig@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 552825b2
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+42 −4
Original line number Diff line number Diff line
@@ -43,10 +43,12 @@ enum drm_sched_priority {
};

/**
 * A scheduler entity is a wrapper around a job queue or a group
 * of other entities. Entities take turns emitting jobs from their
 * job queues to corresponding hardware ring based on scheduling
 * policy.
 * drm_sched_entity - A wrapper around a job queue (typically attached
 * to the DRM file_priv).
 *
 * Entities will emit jobs in order to their corresponding hardware
 * ring, and the scheduler will alternate between entities based on
 * scheduling policy.
*/
struct drm_sched_entity {
	struct list_head		list;
@@ -78,7 +80,18 @@ struct drm_sched_rq {

struct drm_sched_fence {
	struct dma_fence		scheduled;

	/* This fence is what will be signaled by the scheduler when
	 * the job is completed.
	 *
	 * When setting up an out fence for the job, you should use
	 * this, since it's available immediately upon
	 * drm_sched_job_init(), and the fence returned by the driver
	 * from run_job() won't be created until the dependencies have
	 * resolved.
	 */
	struct dma_fence		finished;

	struct dma_fence_cb		cb;
	struct dma_fence		*parent;
	struct drm_gpu_scheduler	*sched;
@@ -88,6 +101,13 @@ struct drm_sched_fence {

struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f);

/**
 * drm_sched_job - A job to be run by an entity.
 *
 * A job is created by the driver using drm_sched_job_init(), and
 * should call drm_sched_entity_push_job() once it wants the scheduler
 * to schedule the job.
 */
struct drm_sched_job {
	struct spsc_node		queue_node;
	struct drm_gpu_scheduler	*sched;
@@ -112,10 +132,28 @@ static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
 * these functions should be implemented in driver side
*/
struct drm_sched_backend_ops {
	/* Called when the scheduler is considering scheduling this
	 * job next, to get another struct dma_fence for this job to
	 * block on.  Once it returns NULL, run_job() may be called.
	 */
	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,
					struct drm_sched_entity *s_entity);

	/* Called to execute the job once all of the dependencies have
	 * been resolved.  This may be called multiple times, if
	 * timedout_job() has happened and drm_sched_job_recovery()
	 * decides to try it again.
	 */
	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job);

	/* Called when a job has taken too long to execute, to trigger
	 * GPU recovery.
	 */
	void (*timedout_job)(struct drm_sched_job *sched_job);

	/* Called once the job's finished fence has been signaled and
	 * it's time to clean it up.
	 */
	void (*free_job)(struct drm_sched_job *sched_job);
};