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If max-buffers and socket buffer sizes are "too small" for the chosen resync rate, this could lead potentially lead to a distributed deadlock, which may or may not resolve itself via the "ko-count" and request timeout mechanism, or could be resolved by forced disconnect. One option to deal with this is proper configuration: use larger max-buffer and socket buffers settings, or reduce the resync rate. But even with bad configuration we should not deadlock, but "gracefully" recover. The issue is avoided by using only up to max-buffers/2 for resync requests, and by using max-buffers not as a hard limit for data buffer allocations, but as a throttle threshold only. Signed-off-by:Philipp Reisner <philipp.reisner@linbit.com> Signed-off-by:
Lars Ellenberg <lars.ellenberg@linbit.com> Signed-off-by:
Jens Axboe <axboe@fb.com>
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