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Before returning to user, if there are missing FP/VEC/VSX bits from the user MSR then those registers had been saved and must be restored again before use. restore_math will decide whether to restore immediately, or skip the restore and let fp/vec/vsx unavailable faults demand load the registers. Each time restore_math restores one of the FP/VSX or VEC register sets is loaded, an 8-bit counter is incremented (load_fp and load_vec). When these wrap to zero, restore_math no longer restores that register set until after they are next demand faulted. It's quite usual for those counters to have different values, so if one wraps to zero and restore_math no longer restores its registers or user MSR bit but the other is not zero yet does not need to be restored (because the kernel is not frequently using the FPU), then restore_math will be called and it will also not return in the early exit check. This causes msr_check_and_set to test and set the MSR at every kernel exit despite having no work to do. This can cause workloads (e.g., a NULL syscall microbenchmark) to run fast for a time while both counters are non-zero, then slow down when one of the counters reaches zero, then speed up again after the second counter reaches zero. The cost is significant, about 10% slowdown on a NULL syscall benchmark, and the jittery behaviour is very undesirable. Fix this by having restore_math test all conditions first, and only update MSR if we will be loading registers. Signed-off-by:Nicholas Piggin <npiggin@gmail.com> Signed-off-by:
Michael Ellerman <mpe@ellerman.id.au> Link: https://lore.kernel.org/r/20200623234139.2262227-2-npiggin@gmail.com
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