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When using slub, having a kmem_cache constructor forces slub to add a free pointer to the size of the cached object, which can have a significant impact to the number of small objects that can fit into a slab. As buffer_head is relatively small and we can have large numbers of them, removing the constructor is a definite win. On x86_64 removing the constructor gives me 39 objects/slab, 3 more than without the patch. And on x86_32 73 objects/slab, which is 9 more. As alloc_buffer_head() already initializes each new object there is very little difference in actual code run. Signed-off-by:Richard Kennedy <richard@rsk.demon.co.uk> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Jens Axboe <jens.axboe@oracle.com> Acked-by:
Nick Piggin <npiggin@suse.de> Cc: "Theodore Ts'o" <tytso@mit.edu> Reviewed-by:
Rik van Riel <riel@redhat.com> Signed-off-by:
Andrew Morton <akpm@linux-foundation.org> Signed-off-by:
Linus Torvalds <torvalds@linux-foundation.org>
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