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ILK doesn't like if we just write the LP1+ watermarks registers with 0. We need to just disable the watermarks by clearing the enable bit. Use that method also when disabling LP1+ watermarks in init_clock_gating. It looks like disabling the sprite LP1 watermarks can cause underruns even if we just toggle the WM1S_LP_EN bit. So treat that bit like the actual watermark numbers and avoid setting it to 0 immediately. Signed-off-by:Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by:
Imre Deak <imre.deak@intel.com> Signed-off-by:
Daniel Vetter <daniel.vetter@ffwll.ch>
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