Commit 6b5cd7c0 authored by Ondrej Zajicek (work)'s avatar Ondrej Zajicek (work)
Browse files

Sysdep: Remove old timer code

parent 3e405fb1
Loading
Loading
Loading
Loading
+18 −0
Original line number Diff line number Diff line
@@ -7,6 +7,24 @@
 *	Can be freely distributed and used under the terms of the GNU GPL.
 */

/**
 * DOC: Timers
 *
 * Timers are resources which represent a wish of a module to call a function at
 * the specified time. The timer code does not guarantee exact timing, only that
 * a timer function will not be called before the requested time.
 *
 * In BIRD, time is represented by values of the &btime type which is signed
 * 64-bit integer interpreted as a relative number of microseconds since some
 * fixed time point in past. The current time can be obtained by current_time()
 * function with reasonable accuracy and is monotonic. There is also a current
 * 'wall-clock' real time obtainable by current_real_time() reported by OS.
 *
 * Each timer is described by a &timer structure containing a pointer to the
 * handler function (@hook), data private to this function (@data), time the
 * function should be called at (@expires, 0 for inactive timers), for the other
 * fields see |timer.h|.
 */

#include <stdio.h>
#include <stdlib.h>
+0 −283
Original line number Diff line number Diff line
@@ -103,289 +103,6 @@ tracked_fopen(pool *p, char *name, char *mode)
  return f;
}

/**
 * DOC: Timers
 *
 * Timers are resources which represent a wish of a module to call
 * a function at the specified time. The platform dependent code
 * doesn't guarantee exact timing, only that a timer function
 * won't be called before the requested time.
 *
 * In BIRD, time is represented by values of the &bird_clock_t type
 * which are integral numbers interpreted as a relative number of seconds since
 * some fixed time point in past. The current time can be read
 * from variable @now with reasonable accuracy and is monotonic. There is also
 * a current 'absolute' time in variable @now_real reported by OS.
 *
 * Each timer is described by a &timer structure containing a pointer
 * to the handler function (@hook), data private to this function (@data),
 * time the function should be called at (@expires, 0 for inactive timers),
 * for the other fields see |timer.h|.
 */

#if 0
#define NEAR_TIMER_LIMIT 4

static list near_timers, far_timers;
static bird_clock_t first_far_timer = TIME_INFINITY;


/* now must be different from 0, because 0 is a special value in timer->expires */
bird_clock_t now = 1, now_real, boot_time;

static void
update_times_plain(void)
{
  bird_clock_t new_time = time(NULL);
  int delta = new_time - now_real;

  if ((delta >= 0) && (delta < 60))
    now += delta;
  else if (now_real != 0)
   log(L_WARN "Time jump, delta %d s", delta);

  now_real = new_time;
}

static void
update_times_gettime(void)
{
  struct timespec ts;
  int rv;

  rv = clock_gettime(CLOCK_MONOTONIC, &ts);
  if (rv != 0)
    die("clock_gettime: %m");

  if (ts.tv_sec != now) {
    if (ts.tv_sec < now)
      log(L_ERR "Monotonic timer is broken");

    now = ts.tv_sec;
    now_real = time(NULL);
  }
}

static int clock_monotonic_available;

static inline void
update_times(void)
{
  if (clock_monotonic_available)
    update_times_gettime();
  else
    update_times_plain();
}

static inline void
init_times(void)
{
 struct timespec ts;
 clock_monotonic_available = (clock_gettime(CLOCK_MONOTONIC, &ts) == 0);
 if (!clock_monotonic_available)
   log(L_WARN "Monotonic timer is missing");
}

static void
tm_free(resource *r)
{
  timer *t = (timer *) r;

  tm_stop(t);
}

static void
tm_dump(resource *r)
{
  timer *t = (timer *) r;

  debug("(code %p, data %p, ", t->hook, t->data);
  if (t->randomize)
    debug("rand %d, ", t->randomize);
  if (t->recurrent)
    debug("recur %d, ", t->recurrent);
  if (t->expires)
    debug("expires in %d sec)\n", t->expires - now);
  else
    debug("inactive)\n");
}

static struct resclass tm_class = {
  "Timer",
  sizeof(timer),
  tm_free,
  tm_dump,
  NULL,
  NULL
};

/**
 * tm_new - create a timer
 * @p: pool
 *
 * This function creates a new timer resource and returns
 * a pointer to it. To use the timer, you need to fill in
 * the structure fields and call tm_start() to start timing.
 */
timer *
tm_new(pool *p)
{
  timer *t = ralloc(p, &tm_class);
  return t;
}

static inline void
tm_insert_near(timer *t)
{
  node *n = HEAD(near_timers);

  while (n->next && (SKIP_BACK(timer, n, n)->expires < t->expires))
    n = n->next;
  insert_node(&t->n, n->prev);
}

/**
 * tm_start - start a timer
 * @t: timer
 * @after: number of seconds the timer should be run after
 *
 * This function schedules the hook function of the timer to
 * be called after @after seconds. If the timer has been already
 * started, it's @expire time is replaced by the new value.
 *
 * You can have set the @randomize field of @t, the timeout
 * will be increased by a random number of seconds chosen
 * uniformly from range 0 .. @randomize.
 *
 * You can call tm_start() from the handler function of the timer
 * to request another run of the timer. Also, you can set the @recurrent
 * field to have the timer re-added automatically with the same timeout.
 */
void
tm_start(timer *t, unsigned after)
{
  bird_clock_t when;

  if (t->randomize)
    after += random() % (t->randomize + 1);
  when = now + after;
  if (t->expires == when)
    return;
  if (t->expires)
    rem_node(&t->n);
  t->expires = when;
  if (after <= NEAR_TIMER_LIMIT)
    tm_insert_near(t);
  else
    {
      if (!first_far_timer || first_far_timer > when)
	first_far_timer = when;
      add_tail(&far_timers, &t->n);
    }
}

/**
 * tm_stop - stop a timer
 * @t: timer
 *
 * This function stops a timer. If the timer is already stopped,
 * nothing happens.
 */
void
tm_stop(timer *t)
{
  if (t->expires)
    {
      rem_node(&t->n);
      t->expires = 0;
    }
}

static void
tm_dump_them(char *name, list *l)
{
  node *n;
  timer *t;

  debug("%s timers:\n", name);
  WALK_LIST(n, *l)
    {
      t = SKIP_BACK(timer, n, n);
      debug("%p ", t);
      tm_dump(&t->r);
    }
  debug("\n");
}

void
tm_dump_all(void)
{
  tm_dump_them("Near", &near_timers);
  tm_dump_them("Far", &far_timers);
}

static inline time_t
tm_first_shot(void)
{
  time_t x = first_far_timer;

  if (!EMPTY_LIST(near_timers))
    {
      timer *t = SKIP_BACK(timer, n, HEAD(near_timers));
      if (t->expires < x)
	x = t->expires;
    }
  return x;
}

void io_log_event(void *hook, void *data);

static void
tm_shot(void)
{
  timer *t;
  node *n, *m;

  if (first_far_timer <= now)
    {
      bird_clock_t limit = now + NEAR_TIMER_LIMIT;
      first_far_timer = TIME_INFINITY;
      n = HEAD(far_timers);
      while (m = n->next)
	{
	  t = SKIP_BACK(timer, n, n);
	  if (t->expires <= limit)
	    {
	      rem_node(n);
	      tm_insert_near(t);
	    }
	  else if (t->expires < first_far_timer)
	    first_far_timer = t->expires;
	  n = m;
	}
    }
  while ((n = HEAD(near_timers)) -> next)
    {
      int delay;
      t = SKIP_BACK(timer, n, n);
      if (t->expires > now)
	break;
      rem_node(n);
      delay = t->expires - now;
      t->expires = 0;
      if (t->recurrent)
	{
	  int i = t->recurrent - delay;
	  if (i < 0)
	    i = 0;
	  tm_start(t, i);
	}
      io_log_event(t->hook, t->data);
      t->hook(t);
    }
}
#endif


/*
 *	Time clock