Bluetooth: Mesh: Fix Friend messaging state tracking
There were several issues with the code:
- queue_size wasn't properly kept up to date, leading to erroneous
buffer discarding logic.
- Poll timeout when there were buffers in the Friend Queue didn't
work because we didn't track if there'd been a preceding request
for messages or not (hence the added pending_req variable).
- We would overwrite the recv_delay timer if there was another
request while the previous one was still sending (a likely scenario
if we send out multiple advertising events per packet).
- We weren't canceling the sending of a buffer if the Friendship was
suddenly cleared.
Signed-off-by:
Johan Hedberg <johan.hedberg@intel.com>
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