Commit 3750b079 authored by jameskrw's avatar jameskrw
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vagen/trainer/main_ppo_old.py

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# Copyright 2024 Bytedance Ltd. and/or its affiliates
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Note that we don't combine the main with ray_trainer as ray_trainer is used by other main.
"""

from verl import DataProto
import torch
import re
import numpy as np

from verl.trainer.ppo.ray_trainer import RayPPOTrainer
# import verl.utils.reward_score.countdown as countdown
from vagen.utils.env import get_train_val_env
# from ragen.env import (
#     SokobanEnv, 
#     FrozenLakeEnv, 
#     BanditEnv, 
#     TwoArmedBanditEnv, 
#     CountdownEnv
# )

# ENV_CLASS_MAPPING = {
#     'sokoban': SokobanEnv,
#     'frozenlake': FrozenLakeEnv,
#     'bandit': BanditEnv,
#     'two_armed_bandit': TwoArmedBanditEnv,
#     'countdown': CountdownEnv
# }
from vagen.env import (
    SokobanEnv, 
)

ENV_CLASS_MAPPING = {
    'sokoban': SokobanEnv,
}

def _select_rm_score_fn(data_source):
    # if "countdown" in data_source:
    #     return countdown.compute_score
    if "sokoban" in data_source or "frozenlake" in data_source or "bandit" in data_source:
        def judge_fn(*args, **kwargs):
            solution = kwargs['solution_str']
            # 1. reward based on the game:
            # find all patterns like reward: -0.1\n, add them together as reward.
            # 1. game reward
            pattern = r'reward: (-?\d+\.\d+)\ndone: (True|False)'
            matches = re.findall(pattern, solution)
            reward = sum(float(match[0]) for match in matches)
            # print(f"reward: {reward}")
            # 2. format reward, find "action is invalid", add -0.1 to reward
            pattern = r'Action is invalid. You stay in the same position.'
            matches = re.findall(pattern, solution)
            reward -= len(matches) * 1
            if reward > 15:
                print(f"[REWARD TOO MUCH]. solution: \n{solution}")
            return reward

            # # 2. reward based on success:
            # # if there is done: True, it is 1, otherwise 0.
            # if "done: True" in solution:
            #     reward = 1.0
            # else:
            #     reward = 0.0
            # return reward

        return judge_fn
    else:
        raise NotImplementedError


class RewardManager():
    """The reward manager.
    """

    def __init__(self, tokenizer, num_examine) -> None:
        self.tokenizer = tokenizer
        self.num_examine = num_examine  # the number of batches of decoded responses to print to the console

    def __call__(self, data: DataProto):
        """We will expand this function gradually based on the available datasets"""

        # If there is rm score, we directly return rm score. Otherwise, we compute via rm_score_fn
        if 'rm_scores' in data.batch.keys():
            return data.batch['rm_scores']

        reward_tensor = torch.zeros_like(data.batch['responses'], dtype=torch.float32)

        all_scores = []

        already_print_data_sources = {}

        for i in range(len(data)):
            data_item = data[i]  # DataProtoItem

            prompt_ids = data_item.batch['prompts']

            prompt_length = prompt_ids.shape[-1]

            valid_prompt_length = data_item.batch['attention_mask'][:prompt_length].sum()
            valid_prompt_ids = prompt_ids[-valid_prompt_length:]

            response_ids = data_item.batch['responses']
            valid_response_length = data_item.batch['attention_mask'][prompt_length:].sum()
            valid_response_ids = response_ids[:valid_response_length]

            # decode
            sequences = torch.cat((valid_prompt_ids, valid_response_ids))
            sequences_str = self.tokenizer.decode(sequences)

            ground_truth = data_item.non_tensor_batch['reward_model']['ground_truth']

            # select rm_score
            data_source = data_item.non_tensor_batch['data_source']
            compute_score_fn = _select_rm_score_fn(data_source)

            if data_source in ENV_CLASS_MAPPING.keys():
                if 'reward' not in data_item.non_tensor_batch.keys():
                    # TODO: currently validate is not implemented
                    score = compute_score_fn(solution_str=sequences_str, ground_truth=ground_truth)
                    # print("[WARNING] reward is not in data_item.non_tensor_batch.keys(), probably because validate is not implemented")
                else:
                    score = data_item.non_tensor_batch['reward']
                score = float(score)
                # print(f"reward: {score}")
                if score > 20:
                    print(f"[REWARD TOO MUCH]. solution: \n{sequences_str}")
                # score = compute_score_fn(solution_str=sequences_str, ground_truth=ground_truth)
            else:
                score = compute_score_fn(solution_str=sequences_str, ground_truth=ground_truth)

            reward_tensor[i, valid_response_length - 1] = score
            all_scores.append(score)

            if data_source not in already_print_data_sources:
                already_print_data_sources[data_source] = 0

            if already_print_data_sources[data_source] < self.num_examine:
                already_print_data_sources[data_source] += 1
                print(sequences_str)
        
        print(f"[DEBUG] all_scores: {all_scores}")
        print(f"[DEBUG] all_scores shape: {np.array(all_scores).shape}")
        print(f"[DEBUG] all_scores mean: {np.mean(all_scores)}")
        print(f"[DEBUG] all_scores max: {np.max(all_scores)}")
        print(f"[DEBUG] all_scores min: {np.min(all_scores)}")
        print(f"[DEBUG] all_scores std: {np.std(all_scores)}")

        return reward_tensor


import ray
import hydra


@hydra.main(config_path='config', config_name='ppo_trainer', version_base=None)
def main(config):
    if not ray.is_initialized():
        # this is for local ray cluster
        ray.init(runtime_env={'env_vars': {'TOKENIZERS_PARALLELISM': 'true', 'NCCL_DEBUG': 'WARN'}})

    ray.get(main_task.remote(config))


@ray.remote
def main_task(config):
    from verl.utils.fs import copy_local_path_from_hdfs
    from transformers import AutoTokenizer

    # print initial config
    from pprint import pprint
    from omegaconf import OmegaConf
    pprint(OmegaConf.to_container(config, resolve=True))  # resolve=True will eval symbol values
    OmegaConf.resolve(config)

    env_class = ENV_CLASS_MAPPING[config.env.name]

    # download the checkpoint from hdfs
    local_path = copy_local_path_from_hdfs(config.actor_rollout_ref.model.path)

    # instantiate tokenizer
    from verl.utils import hf_tokenizer
    tokenizer = hf_tokenizer(local_path)

    # define worker classes
    if config.actor_rollout_ref.actor.strategy == 'fsdp':
        assert config.actor_rollout_ref.actor.strategy == config.critic.strategy
        from verl.workers.fsdp_workers import ActorRolloutRefWorker, CriticWorker
        from verl.single_controller.ray import RayWorkerGroup
        ray_worker_group_cls = RayWorkerGroup

    elif config.actor_rollout_ref.actor.strategy == 'megatron':
        assert config.actor_rollout_ref.actor.strategy == config.critic.strategy
        from verl.workers.megatron_workers import ActorRolloutRefWorker, CriticWorker
        from verl.single_controller.ray.megatron import NVMegatronRayWorkerGroup
        ray_worker_group_cls = NVMegatronRayWorkerGroup

    else:
        raise NotImplementedError

    from verl.trainer.ppo.ray_trainer import ResourcePoolManager, Role

    role_worker_mapping = {
        Role.ActorRollout: ray.remote(ActorRolloutRefWorker),
        Role.Critic: ray.remote(CriticWorker),
        Role.RefPolicy: ray.remote(ActorRolloutRefWorker)
    }

    global_pool_id = 'global_pool'
    resource_pool_spec = {
        global_pool_id: [config.trainer.n_gpus_per_node] * config.trainer.nnodes,
    }
    mapping = {
        Role.ActorRollout: global_pool_id,
        Role.Critic: global_pool_id,
        Role.RefPolicy: global_pool_id,
    }

    # we should adopt a multi-source reward function here
    # - for rule-based rm, we directly call a reward score
    # - for model-based rm, we call a model
    # - for code related prompt, we send to a sandbox if there are test cases
    # - finally, we combine all the rewards together
    # - The reward type depends on the tag of the data
    if config.reward_model.enable:
        if config.reward_model.strategy == 'fsdp':
            from verl.workers.fsdp_workers import RewardModelWorker
        elif config.reward_model.strategy == 'megatron':
            from verl.workers.megatron_workers import RewardModelWorker
        else:
            raise NotImplementedError
        role_worker_mapping[Role.RewardModel] = ray.remote(RewardModelWorker)
        mapping[Role.RewardModel] = global_pool_id

    reward_fn = RewardManager(tokenizer=tokenizer, num_examine=0)

    # Note that we always use function-based RM for validation
    val_reward_fn = RewardManager(tokenizer=tokenizer, num_examine=1)

    resource_pool_manager = ResourcePoolManager(resource_pool_spec=resource_pool_spec, mapping=mapping)

    train_env, val_env = get_train_val_env(env_class, config)
    trainer = RayPPOTrainer(config=config,
                            tokenizer=tokenizer,
                            role_worker_mapping=role_worker_mapping,
                            resource_pool_manager=resource_pool_manager,
                            ray_worker_group_cls=ray_worker_group_cls,
                            reward_fn=reward_fn,
                            val_reward_fn=val_reward_fn,
                            env=train_env,
                            val_env=val_env,
                            env_class=env_class)
    trainer.init_workers()
    trainer.fit()


if __name__ == '__main__':
    main()
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