Unverified Commit 29f9ca4b authored by Axel Kohlmeyer's avatar Axel Kohlmeyer
Browse files

use list-table and figure to have side-by-side images

parent fbce1a85
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@@ -208,7 +208,6 @@ You start the command ``ccmake ../cmake`` in the ``build`` folder.

          Options screen of ``ccmake``


This will show you the initial screen (left image) with the empty
configuration cache. Now you type the 'c' key to run the configuration
step. That will do a first configuration run and show the summary
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@@ -175,23 +175,27 @@ a logical 3d grid of processors. They operate by changing the cutting
planes (or lines) between processors in 3d (or 2d), to adjust the
volume (area in 2d) assigned to each processor, as in the following 2d
diagram where processor sub-domains are shown and particles are
colored by the processor that owns them.  The leftmost diagram is the
default partitioning of the simulation box across processors (one
sub-box for each of 16 processors); the middle diagram is after a
"grid" method has been applied.
colored by the processor that owns them.

.. image:: JPG/balance_uniform_small.jpg
.. list-table::

   * - .. figure:: JPG/balance_uniform_small.jpg
          :target: JPG/balance_uniform.jpg
.. image:: JPG/balance_nonuniform_small.jpg

     - .. figure:: JPG/balance_nonuniform_small.jpg
          :target: JPG/balance_nonuniform.jpg
.. image:: JPG/balance_rcb_small.jpg

     - .. figure:: JPG/balance_rcb_small.jpg
          :target: JPG/balance_rcb.jpg

The *rcb* style is a "tiling" method which does not produce a logical
3d grid of processors.  Rather it tiles the simulation domain with
rectangular sub-boxes of varying size and shape in an irregular
fashion so as to have equal numbers of particles (or weight) in each
sub-box, as in the rightmost diagram above.
The leftmost diagram is the default partitioning of the simulation box
across processors (one sub-box for each of 16 processors); the middle
diagram is after a "grid" method has been applied.  The *rcb* style is a
"tiling" method which does not produce a logical 3d grid of processors.
Rather it tiles the simulation domain with rectangular sub-boxes of
varying size and shape in an irregular fashion so as to have equal
numbers of particles (or weight) in each sub-box, as in the rightmost
diagram above.

The "grid" methods can be used with either of the
:doc:`comm_style <comm_style>` command options, *brick* or *tiled*\ .  The
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Original line number Diff line number Diff line
@@ -154,28 +154,27 @@ of processors. It operates by changing the cutting planes (or lines)
between processors in 3d (or 2d), to adjust the volume (area in 2d)
assigned to each processor, as in the following 2d diagram where
processor sub-domains are shown and atoms are colored by the processor
that owns them.  The leftmost diagram is the default partitioning of
the simulation box across processors (one sub-box for each of 16
processors); the middle diagram is after a "grid" method has been
applied.
that owns them.

.. |bal_uni| image:: JPG/balance_uniform_small.jpg
.. list-table::

   * - .. figure:: JPG/balance_uniform_small.jpg
          :target: JPG/balance_uniform.jpg
   :width: 31%
.. |bal_non| image:: JPG/balance_nonuniform_small.jpg

     - .. figure:: JPG/balance_nonuniform_small.jpg
          :target: JPG/balance_nonuniform.jpg
   :width: 31%
.. |bal_rcb| image:: JPG/balance_rcb_small.jpg
   :target: JPG/balance_rcb.jpg
   :width: 31%

|bal_uni|  |bal_non|  |bal_rcb|
     - .. figure:: JPG/balance_rcb_small.jpg
          :target: JPG/balance_rcb.jpg

The *rcb* style is a "tiling" method which does not produce a logical
3d grid of processors.  Rather it tiles the simulation domain with
rectangular sub-boxes of varying size and shape in an irregular
fashion so as to have equal numbers of particles (or weight) in each
sub-box, as in the rightmost diagram above.
The leftmost diagram is the default partitioning of the simulation box
across processors (one sub-box for each of 16 processors); the middle
diagram is after a "grid" method has been applied. The *rcb* style is a
"tiling" method which does not produce a logical 3d grid of processors.
Rather it tiles the simulation domain with rectangular sub-boxes of
varying size and shape in an irregular fashion so as to have equal
numbers of particles (or weight) in each sub-box, as in the rightmost
diagram above.

The "grid" methods can be used with either of the
:doc:`comm_style <comm_style>` command options, *brick* or *tiled*\ .  The