Correlated equilibrium.
3.. Dynamic and repeated game theory (3 hours)
Game format and notations; Information; subgame perfect equilibrium; Repeated games; Automaton theory and its
application.
4. Cooperative game theory (3 hours)
Cooperative game format: TU and NTU; Shapley Value; Core; Bargaining
5. Matching and its application (3 hours)
Two partite matching; algorithms; Multipartite matching; Application
6. Auction and Mechanism Design (3 hours)
Auction format: sealed and open; Second-price auction; Sponsored Search auction; The mechanism agenda; Efficiency
and impossible
Part Two. Theory of Computation
7. Turing machine, computability and complexity (3 hours)
Part Three. Machine Learning
8. Neural network (3 hours)
Models of Neural network; Activation Function; Directed graph and feedback; Network Architecture; Knowledge
presentation; Learning processes and tasks.
9. Deep learning (3 hours)
Deep feed forward network; Regularization for deep learning; Optimization for training deep models; Convolutional,
recurrent and recursive networks.
10. Reinforcement Learning (3 hours)
Finite Markov Decision Processes; Dynamic Programming; Monte Carlo Methods; Planning and Learning
Part Four. Application
11. AI and Games (3 hours)
Stochastic game theory; Alpha Go
12. Distributed Ledger Technology and Blockchain (6 hours)