1、 裸眼 3D 显示理论(6 学时)
介绍各种裸眼 3D 显示技术原理,包括体 3D、多视点裸眼 3D、光场 3D 显示以及全息 3D 显示。
2、 人眼追踪原理(4 学时)
介绍人眼追踪的技术分类以及原理。
3、 Python 入门(6 学时)
介绍 python 基础语法,以及常用的开发工具,包括 anaconda、PyCharm 以及 Jupyter notebook 等。
4、 图像处理入门(6 学时)
介绍图像处理的基本理论,包括图像空间滤波、彩色图像处理。
5、 图形学入门(6 学时)
介绍图形学基础,以及如何使用 Blender/Unity 渲染合成多视点裸眼 3D 图像。
6、 光学设计入门(4 学时)
介绍透镜设计基础,以及如何使用 ZEMAX 等光学设计软件。
1、 Naked-eye 3D display theory (6 hours)
The principle of naked-eye 3D display technologies will be introduced, including volume 3D, multi-view 3D, light
field 3D and holographic 3D displays.
2、Principle of eye tracking (4 hours)
The technical classification and principle of eye tracking will be introduced.
3、Introduction to Python (6 hours)
An introduction to Python and common development tools, including Anaconda, PyCharm, and Jupyter Notebook.
4、Introduction to Image processing (6 hours)
The basic theory of image processing will be introduced, including image spatial filtering and color image
processing.
5、 Introduction to graphics (6 hours)
The basic theory of graphics will be introduced. And we will show how to use Blender/Unity to render and compose
multi-view naked eye 3D images.
6、Introduction to optical system design (4 hours)
Introduction to lens design and how to use optical design software such as ZEMAX to design a lens.