1
课程详述
COURSE SPECIFICATION
以下信息据实课需在课程检产生动。课程何疑
联系授课教师。
The course information as follows may be subject to change, either during the session because of unforeseen
circumstances, or following review of the course at the end of the session. Queries about the course should be
directed to the course instructor.
1.
课程名称 Course Title
循环再生产品设计:体验 Circular Products: Experience
2.
授课院系
Originating Department
创新创意设计学院 School of Design
3.
课程编号
Course Code
DS226
4.
课程学分 Credit Value
3
5.
课程类别
Course Type
专业选修课 Major Elective Course
6.
授课学期
Semester
春季 Spring
7.
授课语言
Teaching Language
英文 English
8.
他授课教师)
Instructor(s), Affiliation &
Contact
For team teaching, please list
all instructors
Marcel Sagesser
Assistant Professor, School of Design
marcel_sagesser@brown.edu
9.
实验员/系、
方式
Tutor/TA(s), Contact
NA
10.
选课人数限额(可不填)
Maximum Enrolment
Optional
2
11.
讲授
Lectures
习题/辅导/讨论
Tutorials
实验/实习
Lab/Practical
其它(请具体注明)
OtherPlease specify
总学时
Total
32
32
64
12.
先修课程、其它学习要求
Pre-requisites or Other
Academic Requirements
N/A
13.
后续课程、其它学习规划
Courses for which this course
is a pre-requisite
N/A
14.
其它要求修读本课程的学系
Cross-listing Dept.
N/A
教学大纲及教学日历 SYLLABUS
15.
教学目标 Course Objectives
在本课程中,学生将学习基于时间的数字媒体分析和制作的基础。 本课程在“从摇篮到摇篮”和循环经济的框架下,探讨
如何在数字媒体中重复使用和回收现有材料。 学生将考虑现实情况,寻找需要产生基于时间的、无形的数字媒体体验的设
计机会。 除了学习数字媒体编辑的基础知识外,学生还将参与英语课堂讨论,并以个人和小组为单位工作,学习分析已有
的数字媒体体验,并完成有挑战性的作业以制造属于他们自己的创意数字媒体体验。
技能:转化构想,重复使用
设备:学生将使用电脑软件学习
课堂外活动:课程中,学生将多次离开教室,进行小型实地考察、声音捕捉以及在户外视频拍摄
In this course, students will learn the foundations of time-based digital media analysis and production. Using the
framework of ‘cradle to cradle’ and circular economies, this course will ask how reusing and recycling of pre-existing
materials might look like in digital media. Students will consider real-world situations for opportunities of design that
require the production of time-based, intangible digital media experiences. In addition to receiving the basics of digital
media editing, students will engage in English-language classroom discussion, they will work both individually and in
groups, they will learn to analyze pre-existing digital media experiences, and they will receive demanding assignments to
produce their own creative digital media experiences.
Skills: translational envisioning; reuse
Equipment: we will work in software with computers
Outside of classroom activities: we will leave the classroom several times in this course, for small field trips, for capturing
field recordings (sound) and for video shootings in the outdoors
16.
预达学习成果 Learning Outcomes
在本课程结束时,学生将能够:
1. 描述出跨媒体和感官材料的“废弃”、“过时”和“陈腐”,尤其是无形的和基于时间的材料。
3
2. 展示对基于时间的数字媒体的“循环经济”的理解,包括合成、重复使用、回收、参考、引用和盗用之间的差异。
3. 定义基于时间的数字媒体中的 材料/素材 过程/中介 之间的区别。
4. 对在多种无形材料之间协助“转换”概念的技术进行研究并做展示。
At the end of this course, students will be able to:
1. Describe ‘waste,’ obsolete,’ and ‘decayed’ for materials across media and senses, in particular for intangible
and time-based materials.
2. Demonstrate understanding of ‘circular economies’ for time-based digital media, including the differences
between synthesizing, reusing, recycling, referencing, citing, and appropriating.
3. Define the difference between material/footage and process/mediation in time-based digital media.
4. Present research of techniques that ‘translate’ ideas between multiple intangible materials.
17.
课程内容及教学日 (如授课语言以英文为主,则课程内容介绍可以用英文;如团队教学或模块教学,教学日历须注明
主讲人)
Course Contents (in Parts/Chapters/Sections/Weeks. Please notify name of instructor for course section(s), if
this is a team teaching or module course.)
Week
Content
1
Lecture (4 hours)
Topic: Time
- Welcome and course overview
- Introduction: time-based digital media
- Definitions and conversation: digital media, time, time-based
Practice (4 hours)
- Small exercise: create time. Arrange given media objects on a timeline in software
- Present a 30sec media clip to the class, describe your process, define ‘time’ by describing
your media clip
Lecture (4 hours)
Topic: Experience I
- Introduction: capturing an experience, recording and filming, image and sound
- Examples: film, video and sound history, media arts history
- Definition and conversation: experience, perception, immersion, senses
Practice (4 hours)
- Small field trip: capture an experience outdoors on campus in groups of two. Record sound,
and record image. Put sound and image together without any further editing; create an
experience that has no cuts and no other editing than matching sound and image
- Present a 30sec digital media product to the class
2
Lecture (4 hours)
Topic: Circular Economies: Material and Process
- Introduction: reuse of existing materials, reprocess
- Definitions and conversation: material, footage, process, mediation
Practice (4 hours)
- Small exercise: collect pre-existing images and sounds. Categorize, archive, and describe
your materials. Then, rearrange, recombine, remix and reprocess the materials in software
- Present a 30sec clip to the class
Lecture (4 hours)
Topic: Waste
- Introduction: waste, obsolete and decayed materials in time-based digital media
- Definitions and conversation: waste, recycling, reuse, referencing, citing, appropriating
Practice (4 hours)
4
- Small field trip: collect digital waste. Then, create a digital media experience (with image and
sound) that explains and defines what ‘waste’ means to you. Choose and apply one of these
concepts to your digital media experience: recycling, reusing, referencing, citing, or
appropriating
- Present a 30sec clip to the class
- Interim review
3
Lecture (4 hours)
Topic: Synthesis
- Introduction: synthesis as a technique to process materials, in digital image and sound
production
- Definition and conversation: synthesis
Practice (4 hours)
- Small exercise: create one sound that changes slowly over time. Then, create one image that
changes slowly over time, then put the two coincidentally together.
- Present short media clip to the class
Lecture (4 hours)
Topic: Translation I: Sound and Image
- Introduction: translate from old to new. Translate from sound to image. Translate ideas.
Translate experiences
- Definition and conversation: translation
Practice (4 hours)
- Small exercise: create a storyboard for a translation process in sound and image.
- Present the storyboard to the class
4
Lecture (4 hours)
Topic: Translation II: Space, spatial experience
- Introduction: how do we experience space through digital media? Techniques for creating
spaces in sound and image. Reuse, recycle, reprocess and remix spaces in digital media
- Definition and conversation: space
Practice (4 hours)
- Work on final project: apply everything that you have learned so far in this course and create
a spatial experience based on a circular economy of footage. Length: between 5 10 min.
Lecture (4 hours)
Topic: Experience II
- Conclusion: how has our understanding of ‘experience’ changed at the end of this course?
- Discussion: experience and circular economies
Practice (4 hours)
- Final presentation
- Course feedback
18.
教材及其它参考资 Textbook and Supplementary Readings
- Blesser, Barry, and Linda-Ruth Salter. 2007. Spaces Speak, Are You Listening? Experiencing
Aural Architecture. Cambridge, Mass.: MIT Press.
- Eck, Cathy van. 2017. Between Air and Electricity: Microphones and Loudspeakers as Musical
Instruments. New York: Bloomsbury Academic.
- Hegarty, Paul. 2014. Rumour and Radiation: Sound in Video Art. New York, N.Y.: Bloomsbury
Academic.
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课程评估 ASSESSMENT
19.
评估形式
Type of
Assessment
评估时间
Time
占考试总成绩百分
% of final
score
违纪处罚
Penalty
备注
Notes
出勤 Attendance
64 hours
10
课程项目 Project
24 hours
40
期末报告
Final
Presentation
32 hours
50
20.
记分方式 GRADING SYSTEM
A. 十三级等级制 Letter Grading
B. 二级记分制(通过/不通过) Pass/Fail Grading
课程审批 REVIEW AND APPROVAL
21.
本课程设置已经过以下责任人/委员会审议通过
This Course has been approved by the following person or committee of authority
Professor Tom Kvan
Dean, School of Design