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| Quaternionf () |
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| Quaternionf (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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| Quaternionf (const Mat4< float > &rotation_matrix) |
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| Quaternionf (const Quaternionx< float > ©) |
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| Quaternionf (const Vec3< float > &euler, AngleUnit unit, EulerOrder order) |
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| Quaternionf (float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) |
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| Quaternionf (float real, const Vec3< float > &imag) |
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| Quaternionf (float real, float i, float j, float k) |
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| Quaternionx () |
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| Quaternionx (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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| Quaternionx (const Mat4< float > &rotation_matrix) |
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| Quaternionx (const Quaternionx< float > ©) |
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| Quaternionx (const Vec3< float > &euler, AngleUnit unit, EulerOrder order) |
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| Quaternionx (float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) |
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| Quaternionx (float real, const Vec3< float > &imag) |
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| Quaternionx (float real, float i, float j, float k) |
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Quaternionx< float > & | inverse () |
| Inverse this quaternion.
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float | magnitude () const |
| Get the quaternion magnitude.
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Quaternionx< float > & | normalize () |
| Normalizes this quaternion.
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bool | operator!= (const Quaternionx< float > &other) const |
| Not equal operator.
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Quaternionx< float > | operator* (const Mat4< float > &matrix) const |
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Quaternionx< float > | operator* (const Quaternionx< float > &mult) const |
| Multiplication operator.
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bool | operator< (const Quaternionx< float > &other) const |
| Less operator.
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bool | operator<= (const Quaternionx< float > &other) const |
| Less equal operator.
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bool | operator== (const Quaternionx< float > &other) const |
| Equal operator.
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bool | operator> (const Quaternionx< float > &other) const |
| Greater operator.
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bool | operator>= (const Quaternionx< float > &other) const |
| Greater equal operator.
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Quaternionx< float > & | rotate (const Angle &angle, const Vec3f &axis) |
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Quaternionx< float > & | rotate (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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Vec3< float > | rotate_vector (const Vec3< float > &v) const |
| Rotates vector by this quaternion.
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Vec4< float > | rotate_vector (const Vec4< float > &v) const |
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void | set (const Angle &euler_x, const Angle &euler_y, const Angle &euler_z, EulerOrder order) |
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void | set (const Vec3< float > &euler, AngleUnit unit, EulerOrder order) |
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void | set (float euler_x, float euler_y, float euler_z, AngleUnit unit, EulerOrder order) |
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Mat4< float > | to_matrix () const |
| Convert the quaternion to a rotation matrix.
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