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dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader 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dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 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dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 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dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001_multiview dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 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dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary 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dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary 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dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary 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dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary 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dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.mesh_only dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.task_mesh dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.mesh_only 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