add_and_true_to_loop_condition disable_blend_equation_advanced disable_discard_framebuffer disable_texture_storage disallow_large_instanced_draw emulate_abs_int_function flush_on_framebuffer_change force_update_scissor_state_when_binding_fbo0 gl_clear_broken max_fragment_uniform_vectors_32 max_msaa_sample_count_4 pack_parameters_workaround_with_pack_buffer remove_pow_with_constant_exponent rewrite_do_while_loops unbind_attachments_on_bound_render_fbo_delete unfold_short_circuit_as_ternary_operation disable_dual_source_blending_support