# For more information about using CMake with Android Studio, read the # documentation: https://d.android.com/studio/projects/add-native-code.html # Sets the minimum version of CMake required to build the native library. cmake_minimum_required(VERSION 3.4.1) #PROJECT(wavlib C CXX) #message("CMAKE_CURRENT_LIST_DIR = " ${CMAKE_CURRENT_LIST_DIR}) #message("HOME is " ${HOME}) # SET(NDK "") #message("NDK is " ${NDK}) # Set the path to the Oboe library directory set (OBOE_DIR ../../../../../) #message("OBOE_DIR = " + ${OBOE_DIR}) # Pull in parselib set (PARSELIB_DIR ../../../../parselib) #message("PARSELIB_DIR = " + ${PARSELIB_DIR}) # compiler flags # -mhard-float -D_NDK_MATH_NO_SOFTFP=1 #SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mhard-float -D_NDK_MATH_NO_SOFTFP=1" ) # include folders include_directories( ${PARSELIB_DIR}/src/main/cpp ${OBOE_DIR}/include ${OBOE_DIR}/src/flowgraph ${CMAKE_CURRENT_LIST_DIR} ../../../../shared) # Creates and names a library, sets it as either STATIC # or SHARED, and provides the relative paths to its source code. # You can define multiple libraries, and CMake builds them for you. # Gradle automatically packages shared libraries with your APK. add_library( # Sets the name of the library. iolib # Sets the library as a static library. STATIC # source ${CMAKE_CURRENT_LIST_DIR}/player/SampleSource.cpp ${CMAKE_CURRENT_LIST_DIR}/player/SampleBuffer.cpp ${CMAKE_CURRENT_LIST_DIR}/player/OneShotSampleSource.cpp ${CMAKE_CURRENT_LIST_DIR}/player/SimpleMultiPlayer.cpp) # Specifies libraries CMake should link to your target library. You # can link multiple libraries, such as libraries you define in this # build script, prebuilt third-party libraries, or system libraries. target_link_libraries( # Specifies the target library. iolib # Links the target library to the log library # included in the NDK. log)