cmake_minimum_required(VERSION 3.4.1) include_directories(third_party) include_directories(src/main/cpp/) add_library( native-lib SHARED # main game files src/main/cpp/native-lib.cpp src/main/cpp/Game.cpp # audio engine src/main/cpp/audio/AAssetDataSource.cpp src/main/cpp/audio/Player.cpp # UI engine src/main/cpp/ui/OpenGLFunctions.cpp # utility functions src/main/cpp/utils/logging.h src/main/cpp/utils/UtilityFunctions.cpp ) set (TARGET_LIBS log android oboe GLESv2) if(${USE_FFMPEG}) MESSAGE(STATUS "Using FFmpeg extractor") add_definitions(-DUSE_FFMPEG=1) target_sources( native-lib PRIVATE src/main/cpp/audio/FFMpegExtractor.cpp ) # Add the local path to FFmpeg, you can use the ${ANDROID_ABI} variable to specify the ABI name # e.g. /Users/donturner/Code/ffmpeg/build/${ANDROID_ABI} set(FFMPEG_DIR "/path/to/ffmpeg") include_directories(native-lib ${FFMPEG_DIR}/include) add_library( avformat SHARED IMPORTED) set_target_properties(avformat PROPERTIES IMPORTED_LOCATION ${FFMPEG_DIR}/lib/libavformat.so) add_library( avutil SHARED IMPORTED) set_target_properties(avutil PROPERTIES IMPORTED_LOCATION ${FFMPEG_DIR}/lib/libavutil.so) add_library( avcodec SHARED IMPORTED) set_target_properties(avcodec PROPERTIES IMPORTED_LOCATION ${FFMPEG_DIR}/lib/libavcodec.so) add_library( swresample SHARED IMPORTED) set_target_properties(swresample PROPERTIES IMPORTED_LOCATION ${FFMPEG_DIR}/lib/libswresample.so) set (TARGET_LIBS ${TARGET_LIBS} avformat avutil avcodec swresample) else() MESSAGE(STATUS "Using NDK media extractor") add_definitions(-DUSE_FFMPEG=0) target_sources( native-lib PRIVATE src/main/cpp/audio/NDKExtractor.cpp ) set (TARGET_LIBS ${TARGET_LIBS} mediandk) endif() target_link_libraries( native-lib ${TARGET_LIBS} ) # Set the path to the Oboe directory. set (OBOE_DIR ../..) # Add the Oboe library as a subdirectory in your project. add_subdirectory (${OBOE_DIR} ./oboe-bin) # Specify the path to the Oboe header files. include_directories (${OBOE_DIR}/include ${OBOE_DIR}/samples) # Enable optimization flags: if having problems with source level debugging, # disable -Ofast ( and debug ), re-enable after done debugging. target_compile_options(native-lib PRIVATE -std=c++17 -Wall -Werror "$<$:-Ofast>")