glx@glx_arb_sync_control@waitformsc glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero glx@glx-multithread-texture glx@glx-multithread-shader-compile spec@arb_texture_gather@texturegather@fs-r-none-float-cube spec@arb_texture_gather@texturegather@fs-r-none-float-cubearray spec@arb_texture_gather@texturegatheroffset@vs-rgba-zero-unorm-2darray spec@ext_framebuffer_object@fbo-flushing-2 spec@!opengl 1.2@tex3d-maxsize spec@!opengl 1.1@teximage-colors spec@!opengl 1.1@teximage-colors gl_luminance8_alpha8 spec@!opengl 1.1@teximage-colors gl_rgb8_snorm spec@!opengl 2.0@vertex-program-two-side back back2 spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3 spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageLoad spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore spec@egl_nok_texture_from_pixmap@basic spec@!opengl 1.1@depthstencil-default_fb-blit spec@glsl-1.30@execution@texturesize@vs-texturesize-isamplercube namespace pollution@renderbuffer with glgetteximage-compressed # first seen 2023-05-13 spec@egl 1.4@largest possible eglcreatepbuffersurface and then glclear