# Note: skips lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. # Some compute jobs take more 0.5s, the maximum allowed by the # kernel driver dEQP-GLES31.functional.draw_indirect.compute_interop.large.* # fail seen here and in others # https://gitlab.freedesktop.org/mesa/mesa/-/jobs/19776551 dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 # InternalError (Variable pointers requested but feature not returned at # vktAmberTestCase.cpp:364) dEQP-VK.spirv_assembly.instruction.compute.vector_shuffle.vector_shuffle # Seems to timeout occasionally dEQP-VK.api.object_management.max_concurrent.query_pool # not implemented dEQP-VK.api.copy_and_blit.core.resolve_image.* # Causes a GPU timeout spec@!opengl 1.1@longprim # OOMs spec@!opengl 1.1@streaming-texture-leak tex3d-maxsize # Takes absurdly long, sometimes flaking due to the 60s timeout glx@glx-make-current # These Piglits cause crashes, at least when run with PAN_MESA_DEBUG=sync. For # many, the crashes are due to faults. Although Piglits are nominally # process-isolated, faults can leak across processes to subpar recovery, meaning # these crashes are liable to cause robust passing tests to flakes. # So, skip any tests known to crash to make sure the coverage is solid. glx@glx-visuals-depth -pixmap glx@glx-visuals-stencil -pixmap spec@arb_texture_buffer_object@formats (fs- arb) spec@arb_texture_buffer_object@formats (vs- arb) spec@arb_texture_buffer_object@texture-buffer-size-clamp spec@arb_texture_float@fbo-alphatest-formats spec@arb_texture_float@fbo-blending-formats spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drect spec@arb_texture_rectangle@tex-miplevel-selection gl2:texture() 2drectshadow spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4 spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow spec@ext_transform_feedback@immediate-reuse-index-buffer spec@ext_transform_feedback@immediate-reuse-uniform-buffer spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drect spec@glsl-1.30@execution@tex-miplevel-selection texture() 2drectshadow spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drect spec@glsl-1.30@execution@tex-miplevel-selection texturegrad 2drectshadow spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drect spec@glsl-1.30@execution@tex-miplevel-selection texturegradoffset 2drectshadow spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drect spec@glsl-1.30@execution@tex-miplevel-selection textureoffset 2drectshadow spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drect_projvec4 spec@glsl-1.30@execution@tex-miplevel-selection textureproj 2drectshadow spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drect_projvec4 spec@glsl-1.30@execution@tex-miplevel-selection textureprojgrad 2drectshadow spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drect_projvec4 spec@glsl-1.30@execution@tex-miplevel-selection textureprojgradoffset 2drectshadow spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drect_projvec4 spec@glsl-1.30@execution@tex-miplevel-selection textureprojoffset 2drectshadow spec@!opengl 1.0@rasterpos spec@!opengl es 3.0@gles-3.0-transform-feedback-uniform-buffer-object # uprev Piglit in Mesa spec@arb_texture_multisample@arb_texture_multisample-dsa-texelfetch shaders@glsl-bug-110796