# https://gitlab.freedesktop.org/mesa/mesa/-/issues/9795 dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_xyz,Fail dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail multisample-dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz,Fail # ANGLE marks non-shadow linear-filtered textures incomplete (see GLES 3.2 spec # 8.17 Texture Completeness), so you get a fallback texture sample, while Mesa # incorrectly marks it complete. The CTS incorrectly expects texture # completeness. # https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/4292 # https://bugs.chromium.org/p/angleproject/issues/detail?id=7877 KHR-GLES31.core.texture_border_clamp.Texture2DDC16Linear,Fail KHR-GLES31.core.texture_border_clamp.Texture2DDC32FLinear,Fail